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Our Head of Audio Experience Oliver Kadel at the DOK Leipzig Exchange XR Conference in Germany doing a keynote presentation on Spatial Audio for Augmented Reality

We’ll cover the general approach to sound design for AR. We’ll look at the case study, the recent Apple Design Awards finalist: covering the authoring for hardware device playback vs binaural audio on headphones, balancing the sense of realism and authenticity with the entertainment factor and mitigating the differences in scale between the visuals and sound, and we’ll touch on how AI machine learning starting to shape the personalised listening experience.

“DOK Exchange is DOK Leipzig’s networking and inspiration programme on interactive and immersive storytelling with a focus on XR works and the community’s sustainable development.”

Please come to say hello if you’re attending and interested in these topics.

For more information visit -> https://www.dok-leipzig.de/en/dok-exchange-xr

We’ve just published a paper on Audio for Extended Realities for the Convergence in The International Journal of Research Into New Media Technologies, SAGE Publication.

Creative and technical development of immersive audio is often a function of evolving toolsets and distribution platforms, and the associated workflow is far from standardised. This paper forms the context for such audio workflow – one that draws from precursor technologies such as audio for games and virtual reality and develops this into an outline taxonomy that is representative of the state of the art, and forward facing towards the evolution of the technology.

The paper features a series of case studies based on multiple documentary series as the virtual reality and mixed reality experiences by Sir David Attenborough: Museum Alive, Micro Monsters, First Life VR, Museum Alive AR and Kingdom of Plants produced by Alchemy Immersive, Atlantic Productions and Zoo VFX – the body of works I’ve been proudly involved with as a supervising 3D Sound Designer and Mixer over the past several years as part of 1.618 DIGITAL.

We want to say a big thanks to my co-author and principal editor Professor Justin Paterson for his immense contribution to this publication. Special mention to an incredible team at Alchemy: Elliot Graves, Richard Lester, Lou Doye, Iona McEwan, Bhaumik Patel, Ceri Passmore and many more…

Audio for extended realities: A case study informed exposition -> https://shorturl.at/bovw8

All of the mentioned VR content is available to watch on Meta Quest -> https://www.meta.com/en-gb/experiences/?utm_source=lnkd.in&utm_medium=oculusredirect

Immersive Audio Podcast Episode 39 – Helen Bellringer (Solarflare Studio)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the creative lead at Solarflare Studio Helen Bellringer via Zoom from London, UK.

Helen is a Creative Director, specialising in the dynamic intersection where technology, humans and music meet. Having cut her teeth at MelodyVR, where she developed their original storytelling formats she now leads creative for Solarflare Studio, a pioneering creative technology agency.

In this episode, Helen talks about the importance of sonic branding, the challenges of delivering immersive music to a mass audience touching on a number of unique projects and sharing her professional career journey as she traversed creative industries.

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Show Notes

Helen Bellringer Profile – https://the-dots.com/users/helen-bellringer-604810

Grand Central Studios –  https://www.gcrs.com/

Massive Music – https://www.massivemusic.com/en

Melody VR – https://melodyvr.com/

Solarflare Studio – https://solarflarestudio.co.uk/

Wireless Festival – https://www.wirelessfestival.co.uk/

Music Discovery Month – https://the-dots.com/projects/music-discovery-month-378914

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 38 – Chris Pike (BBC R&D)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the lead R&D audio engineer at the BBC Chris Pike via Zoom from London, UK.

Chris leads the audio team in BBC R&D and the BBC Audio Research Partnership. He is passionate about using technology innovation to enable new creative possibilities in sound production and storytelling. Chris has led the BBC’s work on spatial audio for several years, which has led to productions on major brands such as Doctor Who, Planet Earth II and the BBC Proms. He was director of sound on the BBC’s first public VR app, The Turning Forest, and worked with Björk to create an augmented reality audio guide for her exhibition at MoMA in New York. As part of his role at the BBC, Chris is active in standardisation bodies, working to ensure open interoperable technology for spatial audio production. He’s also completed a PhD with the Audio Lab at the University of York during his work at BBC R&D, on binaural technology and its perceptual evaluation. His thesis is available online.

In this episode, Chris talks about research and development work at the BBC, touching on a number of exciting projects, a collaboration between the industry and academia and his personal journey whilst completing a PhD program.

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Show Notes

Chris Pike Profile – https://www.bbc.co.uk/rd/people/chris-pike

BBC R&D Audio Research – https://www.bbc.co.uk/rd/work_streams/audio-research

Audio Research Partnership – https://www.bbc.co.uk/rd/projects/audio-research-partnership

S3A Spatial Audio – http://www.s3a-spatialaudio.org/

VISR- Versatile Interactive Scene Renderer Framework – https://www.s3a-spatialaudio.org/visr

Sounding Special: Doctor Who in Binaural Sound – https://www.bbc.co.uk/rd/blog/2017-05-doctor-who-in-binaural-sound

Björk’s Songlines and VR album – https://www.thirdspace.co/innovation

The EBU’s Next-Generation Audio – https://tech.ebu.ch/nga

Pike, Christopher William (2019) Evaluating the Perceived Quality of Binaural Technology. PhD thesis, University of York – http://etheses.whiterose.ac.uk/24022/

Audio Orchestrator Tool –  https://www.bbc.co.uk/makerbox/tools/audio-orchestrator

BBC Together – https://www.bbc.co.uk/taster/pilots/bbc-together

Sounds Amazing 2020: Celebrating Innovation in Audio – Day 1 – https://www.eventbrite.co.uk/e/sounds-amazing-2020-celebrating-innovation-in-audio-day-one-tickets-113794155382

Sounds Amazing 2020: Celebrating Innovation in Audio – Day 2 – https://www.eventbrite.co.uk/e/sounds-amazing-2020-celebrating-innovation-in-audio-day-two-tickets-113796191472

Sounds Amazing 2020: Celebrating Innovation in Audio – Day 3 – https://www.eventbrite.co.uk/e/sounds-amazing-2020-celebrating-innovation-in-audio-day-three-tickets-113797033992

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 37 – Matt Neutra (Bose)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Matt Neutra from Bose via Zoom from Boston, US.

Matt Neutra creates unique prototype experiences that are used as the stepping stones for production-ready experiences for retail and beyond. Since 2005 he has been responsible for product demonstrations that make their way to retail locations around the world. Matt’s primary responsibilities include the oversight and development of the diverse tools and workflows used to create world-class sensory experiences.

Matt scours the earth for the tools that will enable the impossible. When the tools don’t exist, they have to be created. Matt often has to manage external vendors to define and create these new tools. Matt’s goal in life is to never be the smartest person in the room, question everything in the pursuit of deeper understanding and get work done with joy and enthusiasm.

In this episode, Matt talks about two decades of working at Bose Corporation, Bose AR platform, unique features of Mach1 Spatial Audio System and the current market landscape of immersive audio formats.

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Show Notes

Bose – https://www.bose.co.uk/en_gb/index.html

Richard Neutra – https://en.wikipedia.org/wiki/Richard_Neutra

Amar Bose – https://en.wikipedia.org/wiki/Amar_Bose

SoundWear Companion – https://www.bose.co.uk/en_gb/products/speakers/portable_speakers/soundwear-companion.html#v=soundwear_companion_black

Bose Frames – https://www.bose.co.uk/en_gb/products/frames.html?mc=05_PS_FR_BO_00_GO_&&mc=mc=05_PS_FR_BO_00_GO_&gclid=EAIaIQobChMIwMHc6efE6QIVFuDtCh3ZVQzjEAAYASAAEgJIrvD_BwE&gclsrc=aw.ds

Mach1 Audio System – https://www.mach1.tech/

Detour – https://play.google.com/store/apps/details?id=com.detour.detour&hl=en_GB

Discover Surroundscapes: Harnessing the power of sound in immersive – https://www.digicatapult.org.uk/activities/event/discover-the-power-of-immersive-sound-surroundscapes

Raindance Festival – https://www.raindance.org/

Tribeca Festival – https://tribecafilm.com/

SXSW – https://www.sxsw.com/

Beat Saber – https://www.oculus.com/experiences/quest/2448060205267927/?locale=en_GB

Super Natural – https://www.oculus.com/blog/introducing-supernatural-a-fun-new-way-to-stay-fit-in-vr/?locale=en_GB

Traverse – https://www.traverse.fm/

The Star Wars Bose AR Experience – https://bosearapps.bose.com/promotedApps/25H8k8RWHFDPo77BBRD5KI

The Star Wars app | Enhanced with Bose AR – https://www.youtube.com/watch?v=scKtLEkdq8A

Discover more Bose AR experiences – https://www.bose.com/en_us/products/headphones.html

Immersive Audio Podcast Episode 36 – Mirek Stiles (Abbey Road Studios) – https://www.1618digital.com/immersive-audio-podcast-episode-36-mirek-stiles-abbey-road-studios/

Capitol Records – https://www.capitolrecords.com/

Q department – http://qdepartment.com/

Sony 360 Reality Audio – https://www.sony.co.uk/electronics/360-reality-audio

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Double Nomination at Raindance Film Festival

We are delighted to see “Rise of Animals with David Attenborough” Magic Leap experience being nominated for two awards at Raindance 2019. It was a great privilege to work on interactive & spatial sound design alongside talented creative and technical teams.

Through the power of hand interaction you’ll discover and bring to life some of the first creatures that roamed the earth – all within your own environment using Magic Leap technology. Driven by a voiceover from David Attenborough and using ultra-realistic real-time animation sequences, this powerful Mixed Reality experience on Magic Leap One is both educational and entertaining.

Raindajnce Festival – https://www.raindanceimmersive.com/#/rise-of-animals-with-david-attenborough/

1.618 Digital Team

Immersive Audio Podcast Episode 28 – Audio For Augmented Reality

Summary

In this episode of Immersive Audio Podcast, Felix Thompson, with the help of insightful guest speakers, will look at Audio for Augmented Reality, and how it’s changing peoples’ lives today.

Augmented reality, or AR for short, is an industry that’s been silently booming over the last couple of years. Unlike virtual reality which totally immerses the user, AR offers a blend of the physical and the virtual worlds.

With the huge success of Pokemon Go, which allows people all across the world to see Pokemon floating around in real life via their mobile devices, augmented reality developers want to take the next step in revolutionising how we hear the world too, making augmented reality experiences for tourism, education, music – and even reinventing hearing aids.

 

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Guest Speakers

Elliot Graves, Atlantic Productions

Elliot leads Atlantic Productions’ Immersive and Digital content. As an immersive experience Director, he works across all XR technologies including augmented reality, virtual reality and AI empowered experiences. Prior to Atlantic, he worked in the agency space, creating immersive projects across the world for Nike, Google, Ford, Unicef and UEFA. Elliot started his career in factual production, working with The Royal Geographical Society, the United Nations and the BBC across a range of different initiatives.

 

Jean-Marc Jot, Magic Leap

Dr. Jean-Marc Jot joined Magic Leap to start up its audio algorithms team. Prior to this, Jot led DTS audio processing R&D and innovation. He had also led the development of SoundBlaster audio processing algorithms and architectures, including EAX and OpenAL technologies for game 3D audio authoring and rendering. Before relocating to California in the late 90s, he conducted research at IRCAM in Paris, where he designed the Spat software suite for spatial audio creation, performance and virtual reality.

Immersive Audio Podcast – Episode 22 Audio Design For Mixed Reality Panel at GDC feat. Jean-Marc Jot

 

Sofia Brazzola, Sennheiser

Sofia Brazzola is the User Experience Manager with the AMBEO team based at Sennheiser, where she leads user-centric research to validate and develop new solutions for a range of 3D audio applications. As part of the R&D team who developed the “AMBEO VR Mic”, she launched Sennheiser’s first early-adopters program by engaging with a community of beta-testers and content creators. She is currently leading Sennheiser’s Augmented Audio Developers Program, where early-adopters engagement, user-centric innovation and strategic marketing play another important role in AMBEO’s thought-leadership in AR audio.

Immersive Audio Podcast Episode 23 Sofia Brazzola

 

Kedar Shashidhar, Magic Leap

Kedar Shashidhar is an audio generalist focused on new realities. With a focus in creative research and development, he has worked to help develop new tools, create content ,and explore the boundaries of audio in new realities. Most notably he has contributed to the development of various audio toolsets including Magic Leap, Steam Audio, and Ossic. He also formed an indie game studio, Blackout VR, focused on developing audio only games. Kedar is also an active voice for audio in new realities having previously spoken at AES, Game Sound Con, Indiecade, and more. Currently at Magic Leap, Kedar works on bringing the newest innovations in mixed reality audio to content creators in order to continue pushing the boundaries of what is possible for audio in new realities. You can find his latest work in Magic Leaps Soundfield Audio toolset and a number of experiences on the Magic Leap platform.

Luis Marcelino, Evollu

Luis Marcelino is CTO at Evollu and an adjunct professor at the Polytechnic Institute of Leiria. Evollu aims to help companies in the field of hearing rehabilitation increase their sales and expand their business. They use hearing tests and adaptive listening to support people in the process of improving their hearing. They have developed an augmented audio app that gives people “enhanced hearing.” This “enhanced hearing “ will allow users to selectively improve the quality of sound from different sources. This app was made for people with mild and moderate hearing loss, or for environments where it’s difficult to hear.

 

Per Beck Hansen, AWE

Per Beck Hansen is co-founder and CEO of AWE, a Danish startup working with audio development and design for interactive VR/AR. They have created projects from international VR installations to music driven health care solutions to augmented audio games for tourism. As part of the Ambeo development programme, AWE created the app 1807 for tourists in Copenhagen. Spatialized audio for visitors to Copenhagen – alternative to a tour guide. Users get to experience Copenhagen as it was 200 years ago, while under siege from the British. Expect guns and grenades.

 

Marc Green, University of York Audio Lab

Marc Green is a third-year PhD student at the University of York AudioLab. His research is focused on environmental soundscapes, with a view to utilising techniques from machine listening and spatial audio in their analysis. Using Sennheiser AMBEO technology, he has developed an AR app that could assist urban planners, researchers and architects in creating more positive acoustic environments for people to live and work in.

 

Damian Murphy, University of York

Damian Murphy is a Professor of Sound and Music Computing in the Department of Electronic Engineering at the University of York, where he has been a member of the academic staff since 2000. On top of that, he is the University Research Champion for Creativity. Damian was key in making links between the Sennheiser AMBEO programme and researchers at the University AudioLab to explore the potential for the creative use of augmented audio as part of our wider immersive audio research. One particular area of application is in the use of machine learning to understand and discern more information about our sound environment, and how augmenting this soundscape with additional audio content might change our perception of this soundscape. Damian’s PhD student Marc Green is currently leading on research in the area of spatial audio, machine learning and environmental soundscape and decided to look to how AMBEO technology might feature in his work.

Immersive Audio Podcast Episode 8 Damian Murphy

 

Eric Tarr, Belmont University

Dr. Eric Tarr is an associate professor of Audio Engineering Technology at Belmont University in Nashville, TN. He teaches classes on digital audio, computer programming, signal processing, and analysis. He received a Ph.D., M.S., and B.S. in Electrical and Computer Engineering from the Ohio State University. He received a B.A in Mathematics and a minor in Music from Capital University in Columbus, OH. He released an iOS app as a development partner with Sennheiser Electronic using the Smart AMBEO headset for VR/AR audio. The app simulates multiple types of hearing loss for use in hearing science research. It is called the Impaired Hearing Simulator (IHSIM) and is available for free from the iOS app store. He has developed software with several other audio companies including Apogee Electronics, Skywalker Sound, L.R. Baggs, and Harrison Consoles. His research has spanned across the topics of speech signal processing, musical robotics, sound spatialization, acoustic and electronic system modeling, hearing loss, perception and cognition.

Show Notes

Website for awe: https://theawe.dk/

Info on Microsoft Hololens: https://www.microsoft.com/en-us/hololens

More information about Pokemon Go: https://www.pokemon.com/uk/pokemon-video-games/pokemon-go/

Article about an augmented reality try on app: https://www.realitytechnologies.com/try-on-shoes-using-this-augmented-reality-app-for-ios/

More information about Sennheiser Augmented Audio Lab and  AMBEO AR One: http://sennheiser-ambeo.com/arone/

More information about St Mary’s Abbey: Reconstructed: https://www.york.ac.uk/news-and-events/events/yornight/2015/activities/yorkshire-museum/hearing-the-past-st-marys-abbey/

More information about Magic Leap’s Wearable 3D Audio: https://www.magicleap.com/news/news/wearable-3d-audio

Information about Eric Tarr’s work with Sennheiser AMBEO: http://sennheiser-ambeo.com/community/eric-tarr/

Information about the textbook written by Eric Tarr: https://www.mathworks.com/academia/books/hack-audio-tarr.html

Article about Evollu’s work: https://www.jornaldeleiria.pt/detalhe-noticia-print/8844

More information about Luis Marcelino’s work with Sennheiser AMBEO: http://sennheiser-ambeo.com/community/luis-marcelino/

Information of Sigur Ros and Magic Leap collaboration: https://pitchfork.com/news/sigur-ros-and-magic-leap-release-new-vr-experience-tonandi/

How to Balance VR and Realism: https://uploadvr.com/balance-gameplay-realism-creating-vr-sim-experience/

Creadits

This episode was produced by Felix Thompson and Oliver Kadel with the help of Abbigayle Bircham and Share O’Hare and included music by Knobs Bergamo, Isaac Joel and Yung Koolade.

Immersive Audio Podcast Episode 26 – Tom Szirtes (Mbryonic)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel sits down with Tom Szirtes, the founder of Mbryonic.

Mbryonic is a London-based digital studio that create cutting edge virtual reality, augmented reality, mixed reality, and other digital content. They work with a wide variety of companies from Amazon to Essex Council to Gazelli Art House. Tom founded Mbryonic with a simple mission, to apply his creative and technical skillset to innovate business and artistic applications of technology.

Before Mbryonic, Tom has had years of experience as a lead developer and manager in the AAA gaming and telecommunications industry working for companies like Sega Europe, Square Enix and Orange.

Alongside this career, Szirtes is an established music producer, DJ and label owner. His music output spans over a decade, some fifty records and numerous international performances. This creativity is at the heart of Mbryonic as well. For Szirtes, the technology always serves creativity not the other way around.

On this episode, Oliver and Tom discuss the ways that virtual reality technology could enhance the experience of listening to music.

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Show Notes

Mbryonic Home page: https://mbryonic.com/

Shur-I-Kan Information on Free Range Records website: http://www.freerangerecords.co.uk/artists/view/Shur-I-Kan/

Shur-I-Kan on Bandcamp: https://shur-i-kan.bandcamp.com/

Tom Szirtes on LinkedIn: https://www.linkedin.com/in/tomszirtes?originalSubdomain=uk

More Information About The Process of Creating Play Sage Gateshead: https://mbryonic.com/portfolio/play-sage-gateshead/

Play Sage Gateshead, The Finished Product: http://playsagegateshead.com/

Mbryonic’s work with Essex Council: https://mbryonic.com/portfolio/delivr-it-logistics/

Information about Amplify VR: https://mbryonic.com/portfolio/amplify-vr/

Video of Shur-I-Kan’s Minecraft set: https://www.youtube.com/watch?v=xx5F3tDxPyM

Information About a Similar Minecraft Live Music Event: https://cuppawow.com/coalchella-minecraft-music-festival/

More Information about Innovate UK’s “IC Tomorrow” Competition: https://www.roadtovr.com/innovate-uk-awards-210k-to-vr-and-ar-pioneers/

More Information about Mbryonic’s Virtual Reality Music Experiences in Issue 12 of Techmutiny (interview located on page 22 of the document): http://techmutiny.co.uk/attachments/article/49/TECHMUTINY_Issue%2012_FINAL020316.pdf

Creadits

This episode was produced by Abbigayle Bircham and Oliver Kadel with the help of Share O’Hare and included music by Knobs Bergamo.

Immersive Audio Podcast – Episode 23 Sofia Brazzola (Ambeo Sennheiser)

Summary

For this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Sofia Brazzola, the User Experience Manager with the AMBEO team based at Sennheiser.

Sofia holds a Master in Design with a focus on Research and Visual Communication, and in her professional experience at Sennheiser has honed music and technology innovation expertise. Sofia is the User Experience Manager at Sennheiser’s AMBEO team, where she leads user-centric research to validate and develop new solutions for a range of 3D audio applications.

As part of the R&D team who developed the “AMBEO VR Mic”, she launched Sennheiser’s first early-adopters program by engaging with a community of beta-testers and content creators. She is currently leading Sennheiser’s Augmented Audio Developers Program, where early-adopters engagement, user-centric innovation and strategic marketing play another important role in AMBEO’s thought-leadership in AR audio.

Today, Oliver and Sofia discuss the role of the AMBEO team, Sennheiser’s AMBEO line of products, and the Augmented Audio Developers Program.

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Show Notes

Sennheiser: https://en-uk.sennheiser.com/

AMBEO: http://sennheiser-ambeo.com/

Magic Leap: https://www.magicleap.com/

AMBEO Lab App: https://itunes.apple.com/us/app/sennheiser-ambeo-smartheadset/id1231509105?mt=8

HD25 Headphones: https://en-uk.sennheiser.com/on-ear-dj-headphone-hd25

HD600 Headphones: https://en-uk.sennheiser.com/best-audio-headphones-high-end-stereo-hifi-hd-600

AMBEO VR Microphone: https://en-uk.sennheiser.com/microphone-3d-audio-ambeo-vr-mic

AMBEO Smart Headset: https://en-uk.sennheiser.com/finalstop

AMBEO AR ONE: http://sennheiser-ambeo.com/arone/

Augmented Audio Developers Program: http://sennheiser-ambeo.com/developers-program/

iOS: https://en.wikipedia.org/wiki/IOS

Unity: https://unity3d.com/

Comply Memory Foam Ear Tips: https://www.complyfoam.com/

Credits

This episode was produced by Abbigayle Bircham, Oliver Kadel with the help of Kaelyn Tindall and included music by Knobs Bergamo.

 

Immersive Audio Podcast – Episode 19 Adam Levenson (Gaudio Lab)

Summary

For this episode of the Immersive Audio Podcast, Oliver Kadel is joined via Skype by Adam Levenson, the Vice President of Business Development at Gaudio Lab.

Based in Seoul, Gaudio Lab develops audio technology solutions for VR and streaming media including the Sol VR360 SDK and the Sol Loudness SDK available for licensing now. Working with the likes of Honda Innovation and Naver Corporation, Gaudio Lab received the “Innovative VR Company of the Year” award from the AMD Studios VR Awards in 2017.

Adam Levenson has 25 years of experience in audio production and technology. During his tenure as Senior Director at Activision, Adam established the Central Audio team supporting work on major franchises such as Call of Duty, Skylanders, James Bond, Spider-Man, and Transformers. He’s since worked in high-level positions at companies like Somatone Interactive, CRI Middleware, and Krotos.

On this episode, Oliver and Adam discuss the topics of loudness, audio quality in streaming and standards for creators.

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Shownotes

Gaudio Lab Homepage: https://www.gaudiolab.com/

MPEG Wikipedia Page: https://en.wikipedia.org/wiki/Moving_Picture_Experts_Group

SBS Korean Broadcasting Company: https://www.sbs.co.kr/

Honda Innovations: https://www.hondainnovations.com/

13th Floor Productions: https://www.13thfloorentertainment.com/

5G Case Study: https://www.gaudiolab.com/thirteenth-floor-and-g-audio-form-alliance-to-provide-a-cinematic-vr-platform-for-5g-mobile-networks/

Activision: https://www.activision.com/

Antoni Gaudí: https://en.wikipedia.org/wiki/Antoni_Gaud%C3%AD

SDK: https://en.wikipedia.org/wiki/Software_development_kit

Sol VR360 SDK: https://www.gaudiolab.com/sol-vr360-sdk/

Pro Tools: https://www.avid.com/pro-tools

Sol Loudness SDK: https://www.gaudiolab.com/sol-loudness-sdk/

Netflix: https://www.netflix.com/

Amazon Prime: https://www.amazon.co.uk/Prime-Video/b?ie=UTF8&node=3280626031

FCC Calm Act: https://www.fcc.gov/media/policy/loud-commercials

Pandora: https://www.pandora.com/

Spotify: https://www.spotify.com/uk/

Twitch: https://www.twitch.tv/