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Oliver Kadel Will Moderate Sennheiser Panel on Sound Design For Mixed Reality at GDC 2019 in San Francisco

We are delighted to announce that 1.618 Digital Co-Founder and Audio-Lead Oliver Kadel will be moderating the Audio Design for Mixed Reality Applications panel at the Game Developers Conference on 21st March 2019.

The panel will cover the latest tools and the workflow for sound design for mixed reality as well as challenges and innovations that are shaping the future of the immersive audio industry. The panel features special guests Jean-Marc Jot, Gio Jacuzzi, Jack Daniel Gerrard and Orfeas Boteas.

For more information on tickets, schedules and how to attend GDC 2019, visit https://www.gdconf.com/

We hope to see you there!

The panel was recorded and later released as a Podcast Episode. For information follow to our podcast page below: https://www.1618digital.com/immersive-audio-podcast-episode-22-audio-design-for-mixed-reality-applications-panel-hosted-by-sennheiser-at-gdc-2019/

1.618 Digital Team

1.618 To Join The Panel at The BVE Expo 2019 Excel London

1.618 Digital will be hosting a panel, Merging Realities: Audio for Augmented Reality, at the BVE 2019 Expo Excel London, where Founder and Audio Lead Oliver Kadel will be discussing the latest advancements in audio tech for Augmented Reality. We’d love to see you there!

The panel discussion takes place on the 27th of February at 4 PM. You can get your free ticket here: Ticket Registration

Merging realities: Audio for Augmented Reality BVE Seminar Programme 2019

Check out what else is taking place at BVE 2019.

See you soon!

1.618 Team

1.618 & The Immersive Audio Podcast to join immerse(d) event 2019 at Ravensbourne University, London

We are delighted to announce that 1.618 Digital and the Immersive Audio Podcast have partnered with immerse(d) as sponsors for the event, presented by SUBPAC and it’s non-profit branch Studiofeed.

The music, health and technology convention will be running from 11:00-18:00 on February 23rd 2019 at Ravensbourne University. If you’re planning on coming along be sure to stop by and say hello!

For tickets and more information about the immerse(d) project, including a list of speakers, click here: https://www.projectimmersed.org/london

1.618 Digital Team

Sonic Logo

SONIC LOGO – PART 3

Audio branding is a powerful tool for companies and products to reinforce a brand or corporate identity. Successful companies like Twitter, Nike and McDonald’s are instantly recognisable through their blue bird, swoosh and golden arches icons. Like these icons, sonic logos are crafted to represent a brand, by taking a word or a concept and translating it into a sound.

Audio branding can build a soundscape which represents the identity and values of a brand or company. Music and sound are emotive and transcend language but still convey meaning with great clarity, so when designed successfully, sonic logos create implicit associations with companies and products in our minds. Strategically using sound to differentiate a brand or product can enhance recall and improve sales while creating a subconscious preference. Used in conjunction with visual cues, it is possible to create multi-sensory brand communication and brand design.

Sonic Brading isn’t just for big corporates

Sonic logos and audio branding aren’t just for huge, global brands. They can also be beneficial to small companies, helping them to make an impact on current and potential customers by increasing brand awareness and loyalty.

Like with any logo, when designing a sonic logo it is essential to first establish what the brand stands for. All different mediums used should reflect a consistent picture of the brand values a company wishes to convey in a distinctive manner. Successfully created logos generally consist of a core melody, voice or a unique sound effect or a combination of some sort, are usually only a few notes or beats in length and can be built to scale from stadiums to mobile devices by using various instrumentation.

Though sonic logos became popular through radio, the opportunities to use these have increased in recent years with the rising popularity of podcasts and new media, and devices with built-in audio delivery. When used correctly they can be incredibly effective, like Intel’s instantly recognisable 5 notes composed by Walter Werzowa.

McDonald’s: https://www.youtube.com/watch?v=SE1B3N_a7fE

Intel: https://www.youtube.com/watch?v=-ihRPi4wcBY

The landscape of future media is changing rapidly

As the IoT (Internet of Things), along with smart home speakers like Google Home, Amazon Echo, Apple HomePod and many others, become more and more prominent in our everyday lives, it is necessary for brands to start future-proofing for a time that is less reliant on screens. When most devices offer visual cues, audio cues can seem superfluous and unnecessary. As virtual assistants like Alexa are becoming more popular there is a need for users to receive information without having to rely on visuals. Music and sounds can be more useful and less intrusive than voice. If the user knows the meaning, a simple note or sound can convey as much information as a full sentence.

Brands that want to remain current will need to create a sound landscape that is pleasant and useful to users and informs without distracting. This also extends to AR or MR (Augmented or Mixed reality), where sonic communication is overlaid on the top of the real world – a properly designed sonic logo and soundscape will trigger brand awareness in a user without visual branding is necessary. Furthermore, there is a significant uptake in immersive branding where global brands are enjoying a whole myriad of new tech enabling them to promote their products and services in VR (Virtual reality) or in 360 Videos. Within this media the sonic logo can be implemented in 3D as spatial audio, adding a whole new level of engagement.

As we enter a new age of emerging tech the opportunities to experiment with new formats of sonic branding will increase significantly and those who embrace this will enjoy a competitive advantage.

To find out more about the world of immersive audio or if you’re interested in designing a sonic asset for your brand please get in touch with us: [email protected]

Example of 1618 Digital’s own sonic logo: https://youtu.be/9Zc2UDy_2TY

For previous articles on sonic branding please visit our blog page.

1618 Digital Team

ASMR – The Feeling Of Sound

Autonomous Sensory Meridian Response, more commonly known as ASMR, is one of the most curious phenomenons to grace the science of sound whilst maintaining a vast audience all across the globe. Through the power of the internet and word of mouth, more and more people are actively looking for videos of people scratching microphones, tapping fingernails and softly whispering into extremely sensitive mics, giving its listeners a sensory response like no other.

Sometimes described as Brain Tingles, Brain Massages and Brain Orgasms, listening to different triggers results in a small euphoric sensation for those that experience ASMR. The epicentre of the tingles and shivers, with the effects travelling down the shoulders and back (and, in some cases, to limbs), gives a sense of relaxation and peacefulness which some researchers believe may have positive effects on health and wellbeing. Not everyone responds to the same triggers, and some don’t have the response at all.

This is theorised to be linked to the perceptions of closeness and elements of care associated with certain sounds and sensations, which we as humans react to in the same way a child reacts to being held close to their mother, her hand running through their hair with comfort. It makes us feel safe and secure, and less troubled by the world around us because we’ve shut it out to focus our attention on these sensory triggers. So for someone looking for a sense of relationship and being cared for, ASMR offers a form of respite from the lack of those feelings, even if only in the short-term. One only has to search ASMR into Google or YouTube to find a plethora of channels and videos made by ASMRtists, freely accessible for the public to use to their heart’s content.

From what is to be considered the very first ASMR video uploaded by WhisperingLife in 2009 to new content being created every week, videos have evolved and changed to become more and more immersive with role-play and effects, yet they still hold true to their initial intended purpose of audible stimulation. The production of these videos can be complex – props, costumes, camera and SFX being elements in some examples – but in its simplest form, they only require the soft satisfying sounds and a binaural microphone to be effective. This acts to split the audio recorded into stereo sound through your headphones – one microphone for each ear that gives the illusion of closeness and proximity as the source of sound moves around you in a 3D space.

Scientifically speaking, there a is very finite amount of research materials on the subject – the term ASMR was only recently coined in 2010 by Jennifer Allen, with the most prolific of research conducted by the ASMR University, run by Dr Craig Richard. But since its rising popularity online, more and more material is being produced in the aid of the scientific exploration of ASMR. Worldwide surveys, academic papers/pieces and books are just some of the examples of media exploring new angles from biological to social influence to the deconstruction and study of each individual aspect that comes together to create the trigger.

To find out more about ASMR with interviews from a variety of experts and creators, listen to our Immersive Audio Podcast episode about ASMR on iTunes and Soundcloud!

 

1.618 Digital to join Czech VR Fest 2018

We are delighted to announce that 1.618 Digital will be attending the Czech VR Fest 2018 in Prague, Czech Republic. The Czech VR Fest is now in its second year and will be taking place from the 10th until the 12th of May. Oliver Kadel will be giving a presentation on Immersive and Interactive Audio on the 10th of May at 17.30. If you are attending the festival, be sure to drop by and say hello.

Tickets and more information about the Czech VR Fest, including a list of speakers can be found here: https://www.czechvrfest.com

1.618 Digital Team

1.618 Digital Joins Streetwise Fair 2018

The Streetwise Creative Industries Employability Fair 2018 is taking place at the University of West London from the 19th to the 21st of March. Open to students and graduates of UWL, this fair offers attendees the opportunity to meet potential employers from across the creative industries. Over 30 organisations will be attending to give insight and advice regarding gaining work experience and progressing in their industry.

1.618 Digital have been invited to participate and we’ll be attending on the 20th of March. We’ll be there to present our work, talk about our recently launched Immersive Audio Podcast and discuss some exciting upcoming opportunities for graduates. Join us in Weston Hall, University of West London, St Mary’s Road, Ealing site from 11:30am to 2.30pm – we’d love to meet you!

For more information and to see a list of exhibitors, click here.

1.618 Digital Team

1.618 To Join The Panel at The BVE 2018 Excel London

1.618 Digital will be taking part in a panel at The Storyteller Theatre at the BVE 2018 Expo Excel London. Oliver Kadel will be discussing the use of immersive audio in modern storytelling, covering everything from future technologies to next generation audio. We’d love to see you there!

The panel discussion takes place on the 1st of Match at 12.30. You can get your free ticket here: Ticket Registration

Check out what else is taking place at BVE 2018.

 

See you soon!

1.618 Team

Valentine’s Gift Guide For Sound Nerds

It’s that time of year again – when demonstrating your love for your significant other takes the shape of garage forecourt flowers, overpriced dinner dates and lining the pockets of our nation’s finest retailers. Cynics? Us?

If you really want to treat the audiophile in your life this year, how about giving the restaurant a rest and putting the money to good use with something they’ll ‘geek out’ over?

We’ve picked a few suggestions that would increase our heart rate come Valentine’s, so if you’re struggling with some last minute gift inspiration read on for kit with the 1.618 stamp of approval…

OSSIC HEADPHONES

A great pair of headphones to experience immersive audio www.ossic.com

SUBPACK

Deepen your connection with VR with the Subpack wearable haptic device www.subpack.com

PL²

Probably the smallest synth in the world www.ploytec.com

TONIC

The pocket-sized sequencer www.teenageengineering.com

PT01

A super-portable record player www.numark.com

 

Happy Valentine’s Day!

With Love, 1.618 Digital Team

Double Nomination at Raindance Film Festival

Awards season is upon us and here at 1.618 Digital we’re very excited to announce that two projects we’ve worked on have been nominated at the Raindance Film Festival.

First up, In My Shoes: Intimacy, by Jane Gauntlett and Visualise, has been nominated in the Best Sensual Experience category.

In My Shoes: Intimacy is a 360 experience which explores the power of human connection. Put aside your inhibitions, let these strangers guide you through their impromptu, unconventional & intense moments of intimacy. Intimacy is a first-person documentary designed for two people to experience three encounters from six very different perspectives. To read more about this project please check this case study or see the nomination here.

Next, Laphroaig by Darren Emerson and VR City has been nominated in the Best Branded Content category.

This film takes you on a journey into the heart of the historic Laphroaig whiskey distillery on the beautiful island of Islay. See the nomination here.

Huge congrats to everyone involved and fingers crossed for the awards announcement later today!

Good luck to all industry friends who also have been nominated.

1.618 Digital