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Our Head of Audio Experience Oliver Kadel at the DOK Exchange XR Conference in Leipzig, Germany opening with a keynote presentation on Spatial Audio in Immersive Storytelling

We’ll look at why Spatial Audio is an indispensable part of Immersive Storytelling. What defines Auditory Immersion? Plus the latest case studies, cutting-edge tools, methodologies, and distribution platforms, along with associated challenges and creative opportunities.

Please come to say hello if you’re attending and interested in these topics.

“DOK Exchange XR is DOK Leipzig’s networking and inspiration programme on interactive and immersive storytelling with a focus on XR works and the sustainable development of the international community of XR creators, producers and distributors.”

📅: October 31, 14:30 – 16:10 & November 1, 13:00–18:00, Probsteikirche St. Trinitatis & online.

More info on the DOK Exchange XR programme: https://www.dok-leipzig.de/en/dok-exchange-xr

Get your accreditation: https://www.dok-leipzig.de/en/accreditation

“The Evolution of Spatial Audio in Immersive Storytelling” for the latest edition of MPSE’s Wavelength magazine.

We’re excited to share our article on “The Evolution of Spatial Audio in Immersive Storytelling” for the latest edition of MPSE’s Wavelength magazine.

The article covers technologies, tools, techniques and perception from a practical and academic point of view: discussing psychoacoustics, interactive audio for extended reality, acoustics modelling, aspects such as audio-visual perception, audio cognition, and finally implementation and playback optimisation.

Hope you’ll enjoy the read – https://digital.copcomm.com/i/1521235-summer-2024/71

Thank you to Motion Picture Sound Editors for providing a platform to spotlight our rapidly evolving industry of immersive and interactive audio.

Our Head of Audio Experience Oliver Kadel at the DOK Leipzig Exchange XR Conference in Germany doing a keynote presentation on Spatial Audio for Augmented Reality

We’ll cover the general approach to sound design for AR. We’ll look at the case study, the recent Apple Design Awards finalist: covering the authoring for hardware device playback vs binaural audio on headphones, balancing the sense of realism and authenticity with the entertainment factor and mitigating the differences in scale between the visuals and sound, and we’ll touch on how AI machine learning starting to shape the personalised listening experience.

“DOK Exchange is DOK Leipzig’s networking and inspiration programme on interactive and immersive storytelling with a focus on XR works and the community’s sustainable development.”

Please come to say hello if you’re attending and interested in these topics.

For more information visit -> https://www.dok-leipzig.de/en/dok-exchange-xr

📢 SXSW 2024 Panel Picker “State of Play of Immersive Audio: Past, Present & Future”

It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024.

With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future. Our four expert guests and moderators Audioscenic Limited, HOLOPLOT, 1.618 DIGITAL, Monica Bolles will cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices, virtual training for VR and immersive media production.

Industry friends and regular podcast listeners please support our idea and give us your vote!

Voting link -> https://panelpicker.sxsw.com/vote/132288

The panel will be recorded and subsequently released on our podcast channel.

We’ve just published a paper on Audio for Extended Realities for the Convergence in The International Journal of Research Into New Media Technologies, SAGE Publication.

Creative and technical development of immersive audio is often a function of evolving toolsets and distribution platforms, and the associated workflow is far from standardised. This paper forms the context for such audio workflow – one that draws from precursor technologies such as audio for games and virtual reality and develops this into an outline taxonomy that is representative of the state of the art, and forward facing towards the evolution of the technology.

The paper features a series of case studies based on multiple documentary series as the virtual reality and mixed reality experiences by Sir David Attenborough: Museum Alive, Micro Monsters, First Life VR, Museum Alive AR and Kingdom of Plants produced by Alchemy Immersive, Atlantic Productions and Zoo VFX – the body of works I’ve been proudly involved with as a supervising 3D Sound Designer and Mixer over the past several years as part of 1.618 DIGITAL.

We want to say a big thanks to my co-author and principal editor Professor Justin Paterson for his immense contribution to this publication. Special mention to an incredible team at Alchemy: Elliot Graves, Richard Lester, Lou Doye, Iona McEwan, Bhaumik Patel, Ceri Passmore and many more…

Audio for extended realities: A case study informed exposition -> https://shorturl.at/bovw8

All of the mentioned VR content is available to watch on Meta Quest -> https://www.meta.com/en-gb/experiences/?utm_source=lnkd.in&utm_medium=oculusredirect

1.618 Digital To Present at Digital Catapult’s Surroundscapes Showcase

We are excited to announce that 1.618 Digital will be one of the six companies chosen from all over the UK to present our work and projects at Surroundscape next week.

Surroundscape is organised by Digital Catapult in collaboration with the BPI, and aims to showcase the amazing work being done with immersive audio, presented by some of the most innovative companies across the country. The event is scheduled for 17th of July, and you can register your interest to attend using the link below.

To learn more about the projects we goign to be presenting check out link sbelow:

We hope to see you there!

1.618 Digital Team

Surroundscapes Brochure – https://we.tl/t-qpOQokuIFR

Event information/Registration – https://www.digicatapult.org.uk/activities/event/discover-the-power-of-immersive-sound-surroundscapes/

Press Release – https://www.digicatapult.org.uk/news-and-views/blog/surroundscapes-exploring-the-power-of-sound-in-vr-ar-immersive/

Oliver Kadel Will Moderate Sennheiser Panel on Sound Design For Mixed Reality at GDC 2019 in San Francisco

We are delighted to announce that 1.618 Digital Co-Founder and Audio-Lead Oliver Kadel will be moderating the Audio Design for Mixed Reality Applications panel at the Game Developers Conference on 21st March 2019.

The panel will cover the latest tools and the workflow for sound design for mixed reality as well as challenges and innovations that are shaping the future of the immersive audio industry. The panel features special guests Jean-Marc Jot, Gio Jacuzzi, Jack Daniel Gerrard and Orfeas Boteas.

For more information on tickets, schedules and how to attend GDC 2019, visit https://www.gdconf.com/

We hope to see you there!

The panel was recorded and later released as a Podcast Episode. For information follow to our podcast page below: https://www.1618digital.com/immersive-audio-podcast-episode-22-audio-design-for-mixed-reality-applications-panel-hosted-by-sennheiser-at-gdc-2019/

1.618 Digital Team

1.618 To Join The Panel at The BVE Expo 2019 Excel London

1.618 Digital will be hosting a panel, Merging Realities: Audio for Augmented Reality, at the BVE 2019 Expo Excel London, where Founder and Audio Lead Oliver Kadel will be discussing the latest advancements in audio tech for Augmented Reality. We’d love to see you there!

The panel discussion takes place on the 27th of February at 4 PM. You can get your free ticket here: Ticket Registration

Merging realities: Audio for Augmented Reality BVE Seminar Programme 2019

Check out what else is taking place at BVE 2019.

See you soon!

1.618 Team

1.618 & The Immersive Audio Podcast to join immerse(d) event 2019 at Ravensbourne University, London

We are delighted to announce that 1.618 Digital and the Immersive Audio Podcast have partnered with immerse(d) as sponsors for the event, presented by SUBPAC and it’s non-profit branch Studiofeed.

The music, health and technology convention will be running from 11:00-18:00 on February 23rd 2019 at Ravensbourne University. If you’re planning on coming along be sure to stop by and say hello!

For tickets and more information about the immerse(d) project, including a list of speakers, click here: https://www.projectimmersed.org/london

1.618 Digital Team