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Immersive Audio Podcast Episode 29 – John Kyle Varley (Frameworks Productions)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by John Kyle Varley on Skype from Halifax, Canada.

John Kyle is a musician/music producer and founder of Frameworks Productions, a production company that specializes in creating musical scores for virtual reality and 360º film. At the end of 2017, Frameworks worked with the Banff Centre for Arts and Creativity to develop generative music processes using spatial audio. He recently gave a talk on spatialized 3D audio and generative music at VRTO2019, the annual Virtual & Augmented Reality World Conference & Expo in Toronto, Canada.

After receiving a Bachelor of Arts in Music Theory and Composition from St. Francis Xavier University in 2006, he cultivated years of experience as a touring, recording, and teaching musician and switched to music production later on in his career.

Today, Oliver and John Kyle discuss the influence of sound and music in virtual reality and the creation of Frameworks Productions.

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Show Notes

Frameworks Productions Official Website: https://www.frameworksproductions.ca/

John Kyle Varley’s LinkedIn: https://www.linkedin.com/in/johnkylevarley/

John Kyle Varley’s Quora: https://www.quora.com/profile/John-Kyle-Varley

John Kyle Varley’s talk at VRTO2019:  https://www.youtube.com/watch?v=F_qfSPnSJEY

PlayStation VR (PSVR): https://www.playstation.com/en-ae/explore/playstation-vr/

PlayStation VR Worlds – Ocean Descent: https://www.youtube.com/watch?v=7yxa7-7jeWw

Oculus Rift: https://www.oculus.com/

Banff Centre for Arts and Creativity: https://www.banffcentre.ca/

Virtual Reality at Banff Centre: https://www.banffcentre.ca/articles/we-have-vr-%E2%80%94-now-how-do-we-use-it-tell-stories

Creadits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Shane O’Hare and included music by Knobs Bergamo.

Double Nomination at Raindance Film Festival

We are delighted to see “Rise of Animals with David Attenborough” Magic Leap experience being nominated for two awards at Raindance 2019. It was a great privilege to work on interactive & spatial sound design alongside talented creative and technical teams.

Through the power of hand interaction you’ll discover and bring to life some of the first creatures that roamed the earth – all within your own environment using Magic Leap technology. Driven by a voiceover from David Attenborough and using ultra-realistic real-time animation sequences, this powerful Mixed Reality experience on Magic Leap One is both educational and entertaining.

Raindajnce Festival – https://www.raindanceimmersive.com/#/rise-of-animals-with-david-attenborough/

1.618 Digital Team

Immersive Audio Podcast Episode 28 – Audio For Augmented Reality

Summary

In this episode of Immersive Audio Podcast, Felix Thompson, with the help of insightful guest speakers, will look at Audio for Augmented Reality, and how it’s changing peoples’ lives today.

Augmented reality, or AR for short, is an industry that’s been silently booming over the last couple of years. Unlike virtual reality which totally immerses the user, AR offers a blend of the physical and the virtual worlds.

With the huge success of Pokemon Go, which allows people all across the world to see Pokemon floating around in real life via their mobile devices, augmented reality developers want to take the next step in revolutionising how we hear the world too, making augmented reality experiences for tourism, education, music – and even reinventing hearing aids.

 

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Guest Speakers

Elliot Graves, Atlantic Productions

Elliot leads Atlantic Productions’ Immersive and Digital content. As an immersive experience Director, he works across all XR technologies including augmented reality, virtual reality and AI empowered experiences. Prior to Atlantic, he worked in the agency space, creating immersive projects across the world for Nike, Google, Ford, Unicef and UEFA. Elliot started his career in factual production, working with The Royal Geographical Society, the United Nations and the BBC across a range of different initiatives.

 

Jean-Marc Jot, Magic Leap

Dr. Jean-Marc Jot joined Magic Leap to start up its audio algorithms team. Prior to this, Jot led DTS audio processing R&D and innovation. He had also led the development of SoundBlaster audio processing algorithms and architectures, including EAX and OpenAL technologies for game 3D audio authoring and rendering. Before relocating to California in the late 90s, he conducted research at IRCAM in Paris, where he designed the Spat software suite for spatial audio creation, performance and virtual reality.

Immersive Audio Podcast – Episode 22 Audio Design For Mixed Reality Panel at GDC feat. Jean-Marc Jot

 

Sofia Brazzola, Sennheiser

Sofia Brazzola is the User Experience Manager with the AMBEO team based at Sennheiser, where she leads user-centric research to validate and develop new solutions for a range of 3D audio applications. As part of the R&D team who developed the “AMBEO VR Mic”, she launched Sennheiser’s first early-adopters program by engaging with a community of beta-testers and content creators. She is currently leading Sennheiser’s Augmented Audio Developers Program, where early-adopters engagement, user-centric innovation and strategic marketing play another important role in AMBEO’s thought-leadership in AR audio.

Immersive Audio Podcast Episode 23 Sofia Brazzola

 

Kedar Shashidhar, Magic Leap

Kedar Shashidhar is an audio generalist focused on new realities. With a focus in creative research and development, he has worked to help develop new tools, create content ,and explore the boundaries of audio in new realities. Most notably he has contributed to the development of various audio toolsets including Magic Leap, Steam Audio, and Ossic. He also formed an indie game studio, Blackout VR, focused on developing audio only games. Kedar is also an active voice for audio in new realities having previously spoken at AES, Game Sound Con, Indiecade, and more. Currently at Magic Leap, Kedar works on bringing the newest innovations in mixed reality audio to content creators in order to continue pushing the boundaries of what is possible for audio in new realities. You can find his latest work in Magic Leaps Soundfield Audio toolset and a number of experiences on the Magic Leap platform.

Luis Marcelino, Evollu

Luis Marcelino is CTO at Evollu and an adjunct professor at the Polytechnic Institute of Leiria. Evollu aims to help companies in the field of hearing rehabilitation increase their sales and expand their business. They use hearing tests and adaptive listening to support people in the process of improving their hearing. They have developed an augmented audio app that gives people “enhanced hearing.” This “enhanced hearing “ will allow users to selectively improve the quality of sound from different sources. This app was made for people with mild and moderate hearing loss, or for environments where it’s difficult to hear.

 

Per Beck Hansen, AWE

Per Beck Hansen is co-founder and CEO of AWE, a Danish startup working with audio development and design for interactive VR/AR. They have created projects from international VR installations to music driven health care solutions to augmented audio games for tourism. As part of the Ambeo development programme, AWE created the app 1807 for tourists in Copenhagen. Spatialized audio for visitors to Copenhagen – alternative to a tour guide. Users get to experience Copenhagen as it was 200 years ago, while under siege from the British. Expect guns and grenades.

 

Marc Green, University of York Audio Lab

Marc Green is a third-year PhD student at the University of York AudioLab. His research is focused on environmental soundscapes, with a view to utilising techniques from machine listening and spatial audio in their analysis. Using Sennheiser AMBEO technology, he has developed an AR app that could assist urban planners, researchers and architects in creating more positive acoustic environments for people to live and work in.

 

Damian Murphy, University of York

Damian Murphy is a Professor of Sound and Music Computing in the Department of Electronic Engineering at the University of York, where he has been a member of the academic staff since 2000. On top of that, he is the University Research Champion for Creativity. Damian was key in making links between the Sennheiser AMBEO programme and researchers at the University AudioLab to explore the potential for the creative use of augmented audio as part of our wider immersive audio research. One particular area of application is in the use of machine learning to understand and discern more information about our sound environment, and how augmenting this soundscape with additional audio content might change our perception of this soundscape. Damian’s PhD student Marc Green is currently leading on research in the area of spatial audio, machine learning and environmental soundscape and decided to look to how AMBEO technology might feature in his work.

Immersive Audio Podcast Episode 8 Damian Murphy

 

Eric Tarr, Belmont University

Dr. Eric Tarr is an associate professor of Audio Engineering Technology at Belmont University in Nashville, TN. He teaches classes on digital audio, computer programming, signal processing, and analysis. He received a Ph.D., M.S., and B.S. in Electrical and Computer Engineering from the Ohio State University. He received a B.A in Mathematics and a minor in Music from Capital University in Columbus, OH. He released an iOS app as a development partner with Sennheiser Electronic using the Smart AMBEO headset for VR/AR audio. The app simulates multiple types of hearing loss for use in hearing science research. It is called the Impaired Hearing Simulator (IHSIM) and is available for free from the iOS app store. He has developed software with several other audio companies including Apogee Electronics, Skywalker Sound, L.R. Baggs, and Harrison Consoles. His research has spanned across the topics of speech signal processing, musical robotics, sound spatialization, acoustic and electronic system modeling, hearing loss, perception and cognition.

Show Notes

Website for awe: https://theawe.dk/

Info on Microsoft Hololens: https://www.microsoft.com/en-us/hololens

More information about Pokemon Go: https://www.pokemon.com/uk/pokemon-video-games/pokemon-go/

Article about an augmented reality try on app: https://www.realitytechnologies.com/try-on-shoes-using-this-augmented-reality-app-for-ios/

More information about Sennheiser Augmented Audio Lab and  AMBEO AR One: http://sennheiser-ambeo.com/arone/

More information about St Mary’s Abbey: Reconstructed: https://www.york.ac.uk/news-and-events/events/yornight/2015/activities/yorkshire-museum/hearing-the-past-st-marys-abbey/

More information about Magic Leap’s Wearable 3D Audio: https://www.magicleap.com/news/news/wearable-3d-audio

Information about Eric Tarr’s work with Sennheiser AMBEO: http://sennheiser-ambeo.com/community/eric-tarr/

Information about the textbook written by Eric Tarr: https://www.mathworks.com/academia/books/hack-audio-tarr.html

Article about Evollu’s work: https://www.jornaldeleiria.pt/detalhe-noticia-print/8844

More information about Luis Marcelino’s work with Sennheiser AMBEO: http://sennheiser-ambeo.com/community/luis-marcelino/

Information of Sigur Ros and Magic Leap collaboration: https://pitchfork.com/news/sigur-ros-and-magic-leap-release-new-vr-experience-tonandi/

How to Balance VR and Realism: https://uploadvr.com/balance-gameplay-realism-creating-vr-sim-experience/

Creadits

This episode was produced by Felix Thompson and Oliver Kadel with the help of Abbigayle Bircham and Share O’Hare and included music by Knobs Bergamo, Isaac Joel and Yung Koolade.

Immersive Audio Podcast Episode 27 – Helena McGill and Anna Wozniewicz (Noctvrnal)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Helena McGill and Anna Wozniewicz of Noctvrnal via Skype from their office in LA.

Noctvrnal is an audio post-production studio based in Los Angeles. Co-founders Helena McGill and Anna Wozniewicz are visual storytellers with a background in sound design for narrative film. After noticing a lack of female entrepreneurs in audio and music production, the duo decided to launch Noctvrnal in January 2017 and have since expanded into the XR and immersive tech space. Noctvrnal is bringing an immersive sound design to the forefront of virtual and augmented reality by pushing the boundaries of current techniques to create a more visceral experience. The team is passionate about creating new worlds through sound, and their work has been featured at MIT, USC, and VRLA.

In this episode, they chat about the beginning of Noctvrnal, the advancement of the immersive technology, and talk about the importance of diversity in the creative industries.

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Show Notes

Chapman University Film School: https://www.chapman.edu/dodge/index.aspx

Avid Protools: https://www.avid.com/pro-tools

Youtube VR Creator Lab LA: https://www.youtube.com/space/losangeles/vr-creator-lab/

Facebook Spatial Workstation: https://facebook360.fb.com/spatial-workstation/

DearVR: https://www.dearvr.com/

CalArts: https://calarts.edu/

Noctvrnal Official Site: https://www.noctvrnal.com/

Creadits

This episode was produced by Abbigayle Bircham and Oliver Kadel with the help of Share O’Hare and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 26 – Tom Szirtes (Mbryonic)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel sits down with Tom Szirtes, the founder of Mbryonic.

Mbryonic is a London-based digital studio that create cutting edge virtual reality, augmented reality, mixed reality, and other digital content. They work with a wide variety of companies from Amazon to Essex Council to Gazelli Art House. Tom founded Mbryonic with a simple mission, to apply his creative and technical skillset to innovate business and artistic applications of technology.

Before Mbryonic, Tom has had years of experience as a lead developer and manager in the AAA gaming and telecommunications industry working for companies like Sega Europe, Square Enix and Orange.

Alongside this career, Szirtes is an established music producer, DJ and label owner. His music output spans over a decade, some fifty records and numerous international performances. This creativity is at the heart of Mbryonic as well. For Szirtes, the technology always serves creativity not the other way around.

On this episode, Oliver and Tom discuss the ways that virtual reality technology could enhance the experience of listening to music.

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Show Notes

Mbryonic Home page: https://mbryonic.com/

Shur-I-Kan Information on Free Range Records website: http://www.freerangerecords.co.uk/artists/view/Shur-I-Kan/

Shur-I-Kan on Bandcamp: https://shur-i-kan.bandcamp.com/

Tom Szirtes on LinkedIn: https://www.linkedin.com/in/tomszirtes?originalSubdomain=uk

More Information About The Process of Creating Play Sage Gateshead: https://mbryonic.com/portfolio/play-sage-gateshead/

Play Sage Gateshead, The Finished Product: http://playsagegateshead.com/

Mbryonic’s work with Essex Council: https://mbryonic.com/portfolio/delivr-it-logistics/

Information about Amplify VR: https://mbryonic.com/portfolio/amplify-vr/

Video of Shur-I-Kan’s Minecraft set: https://www.youtube.com/watch?v=xx5F3tDxPyM

Information About a Similar Minecraft Live Music Event: https://cuppawow.com/coalchella-minecraft-music-festival/

More Information about Innovate UK’s “IC Tomorrow” Competition: https://www.roadtovr.com/innovate-uk-awards-210k-to-vr-and-ar-pioneers/

More Information about Mbryonic’s Virtual Reality Music Experiences in Issue 12 of Techmutiny (interview located on page 22 of the document): http://techmutiny.co.uk/attachments/article/49/TECHMUTINY_Issue%2012_FINAL020316.pdf

Creadits

This episode was produced by Abbigayle Bircham and Oliver Kadel with the help of Share O’Hare and included music by Knobs Bergamo.

1.618 Digital To Present at Digital Catapult’s Surroundscapes Showcase

We are excited to announce that 1.618 Digital will be one of the six companies chosen from all over the UK to present our work and projects at Surroundscape next week.

Surroundscape is organised by Digital Catapult in collaboration with the BPI, and aims to showcase the amazing work being done with immersive audio, presented by some of the most innovative companies across the country. The event is scheduled for 17th of July, and you can register your interest to attend using the link below.

To learn more about the projects we goign to be presenting check out link sbelow:

We hope to see you there!

1.618 Digital Team

Surroundscapes Brochure – https://we.tl/t-qpOQokuIFR

Event information/Registration – https://www.digicatapult.org.uk/activities/event/discover-the-power-of-immersive-sound-surroundscapes/

Press Release – https://www.digicatapult.org.uk/news-and-views/blog/surroundscapes-exploring-the-power-of-sound-in-vr-ar-immersive/

Immersive Audio Podcast Episode 25 – Sinan Bokesoy (sonicLAB)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Sinan Bökesoy via Skype from Istanbul.

Sinan is a composer, developer and sound installation artist. He has an engineering degree from the Technical University of Istanbul and a PhD in computer music from the University of Paris. His Cosmosƒ stochastic synthesiser is one of the products of his research done during the PhD studies and is one of the rare examples that such research becomes available as an industry tool in the professional music scene.

Today, Sinan talks about composing with digital synthesisers, his work at SonicLab and the creation of Cosmosƒ.

 

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Show Notes

sonicLAB: https://www.sonic-lab.com/

Cosmosƒ Stochastic Synthesiser: http://www.sonic-lab.com/cosmosfsaturn7/

VOLBot stochastic audio processor: http://www.sonic-lab.com/volbot/

Csound: https://csound.com

JUCE audio development framework: https://juce.com

Openframeworks: https://openframeworks.cc

 

Creadits

This episode was produced by Abbigayle Bircham and Oliver Kadel with the help of Share O’Hare and included music by Knobs Bergamo.

Immersive Audio Podcast – Episode 23 Sofia Brazzola (Ambeo Sennheiser)

Summary

For this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Sofia Brazzola, the User Experience Manager with the AMBEO team based at Sennheiser.

Sofia holds a Master in Design with a focus on Research and Visual Communication, and in her professional experience at Sennheiser has honed music and technology innovation expertise. Sofia is the User Experience Manager at Sennheiser’s AMBEO team, where she leads user-centric research to validate and develop new solutions for a range of 3D audio applications.

As part of the R&D team who developed the “AMBEO VR Mic”, she launched Sennheiser’s first early-adopters program by engaging with a community of beta-testers and content creators. She is currently leading Sennheiser’s Augmented Audio Developers Program, where early-adopters engagement, user-centric innovation and strategic marketing play another important role in AMBEO’s thought-leadership in AR audio.

Today, Oliver and Sofia discuss the role of the AMBEO team, Sennheiser’s AMBEO line of products, and the Augmented Audio Developers Program.

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Show Notes

Sennheiser: https://en-uk.sennheiser.com/

AMBEO: http://sennheiser-ambeo.com/

Magic Leap: https://www.magicleap.com/

AMBEO Lab App: https://itunes.apple.com/us/app/sennheiser-ambeo-smartheadset/id1231509105?mt=8

HD25 Headphones: https://en-uk.sennheiser.com/on-ear-dj-headphone-hd25

HD600 Headphones: https://en-uk.sennheiser.com/best-audio-headphones-high-end-stereo-hifi-hd-600

AMBEO VR Microphone: https://en-uk.sennheiser.com/microphone-3d-audio-ambeo-vr-mic

AMBEO Smart Headset: https://en-uk.sennheiser.com/finalstop

AMBEO AR ONE: http://sennheiser-ambeo.com/arone/

Augmented Audio Developers Program: http://sennheiser-ambeo.com/developers-program/

iOS: https://en.wikipedia.org/wiki/IOS

Unity: https://unity3d.com/

Comply Memory Foam Ear Tips: https://www.complyfoam.com/

Credits

This episode was produced by Abbigayle Bircham, Oliver Kadel with the help of Kaelyn Tindall and included music by Knobs Bergamo.

 

Oliver Kadel to Present at AES Conference

We are thrilled about presenting our work at the upcoming Audio Engineering Society Conference on Immersive and Interactive Audio.

Oliver Kadel and Professor Justin Paterson co-wrote a paper on the subject of Immersive Audio Post-production for VR & 360º content.

For more information follow the links below

International Conference on Immersive & Interactive Audio – http://www.aes.org/conferences/2019/immersive/

White Paper – http://www.aes.org/e-lib/browse.cfm?elib=20433

1.618 Digital Team