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Immersive Audio Podcast Episode 40 – Bruce Wiggins & Duncan Werner (University of Derby & GASP)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by senior academics of University of Derby Dr Bruce Wiggins and Duncan Werner via Zoom from Derbyshire, UK.

Dr Bruce Wiggins graduated with a 1st class honours in Music Technology and Audio System Design from the University of Derby in 1999.  His interest in audio signal processing spurred him to continue at Derby completing his PhD entitled “An Investigation into the Real-time Manipulation and Control of 3D Sound Fields” in 2004 where he solved the problem of generating Ambisonic decoders for irregular speaker arrays and looked at the optimisation of binaural/transaural systems.  Bruce’s research into Ambisonics has been featured as an impact case study in the national Research Excellence Framework in 2014 and will be again in 2021.  His latest work is based around the auralisation of rooms to very high order Ambisonics with head-tracking.

Duncan Werner graduated from Aston University in Electrical/Electronic Engineering in the late seventies, but as a keen musician moved towards the music industry gaining work as a recording and touring musician in the UK and Europe, subsequently being employed by the London-based Chrysalis Music Group as studio sound engineer. This was followed by postgraduate Music Technology studies at City University London. Research interests include immersive music production, in particular the GASP system (Guitars with Ambisonic Spatial Performance) based at the University of Derby. He has been programme leader for BSc Music Technology since its inception in 1995 and is currently Programme Leader for MA Music Production.

In this episode, we dive into the collaborative project GASP (Guitars with Ambisonic Spatial Performance), discuss the Sound in Space Symposium, and current research projects for immersive audio.

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Show Notes

University of Derby – https://www.derby.ac.uk/

Sound in Space – http://soundsinspace.co.uk/

Bruce Wiggins Academic Profile – http://www.derby.ac.uk/staff/bruce-wiggins

Bruce Wiggins Website – http://www.brucewiggins.co.uk/

GASP Website – Guitars with Ambisonic Spatial Performance – http://gaspproject.xyz/

GASP Paper – http://gaspproject.xyz/wp-content/uploads/2020/07/GASP-paper-for-Innovation-in-Music.pdf

VLC Player – https://www.videolan.org/vlc/index.en-GB.html

AmbiFreeverb 2 – https://www.researchgate.net/publication/289958469_AmbiFreeverb_2_WigWare_-_Sounds_in_Space_2015

https://derby.openrepository.com/handle/10545/618606

Measured Reverbs for Ambisonics and VR – https://www.brucewiggins.co.uk/?page_id=881

Webcam Head-tracked Ambisonics (WHAM) – https://brucewiggins.co.uk/WHAM

Cat Fantastic Mix 1 (comparison mix)

CatFantasticAmbiX3rdOrder: http://gaspproject.xyz/gaspaudio/CatFantasticAmbiX3rdOrder.wav

Facebook: https://www.facebook.com/111035420660669/videos/904591106728398/

HOAST: https://hoast.iem.at/play/cat_fantastic_o3

Cat Fantastic Mix 1: applies post-production timbral morphing and dynamic spatialisation. This is the first GASP binaural demo track in the podcast; the original ‘raw’ guitar is at the beginning which then morphs through timbral and spatial variations up to around 1.10 when the raw guitar returns. Performed by Jack Hooley, production by Duncan Werner and Emma Fitzmaurice. The recording has no overdubs, that is, the final production is derived from one single guitar performance. Post-production included experimenting with ‘timbral morphing’, where multiple versions of each string, each with different timbres were printed on time-synchronized parallel tracks, thus allowing crossfading between individual string timbres, then mixing together the respective tracks. The timbral morphing works well and we have now developed templates for real-time timbral morphing for live performance applications.

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Pale Aura (comparison mix)

PaleAuraAmbiX2ndOrderComparisonMix.wav: http://gaspproject.xyz/gaspaudio/PaleAuraAmbiX2ndOrderComparisonMix.wav

Facebook: https://www.facebook.com/GASP-Guitars-with-Ambisonic-Spatial-Performance-111035420660669/

HOAST: https://hoast.iem.at/play/pale_aura_comparison_o2

Pale Aura: performed by Dominic Dallali, production by Jack Hooley and Dominic Dallali. This is the first GASP binaural demo track in the podcast; the original ‘raw’ guitar is at the beginning which then morphs through timbral and spatial variations up to around 1.10 when the raw guitar returns. The recording has no overdubs, that is, the final production is derived from one single guitar performance. This track is the guitar part of the song Pale Aura by the band Periphery; it is in the genre of progressive metal. It turned out to be quite a dramatic production, with rapid changes in location for close temporal events. The guitar part consists of some highly syncopated timing elements, which have been mapped to rapid location switching. There is a good range of amp distortion timbres employed for different parts of the performance. A low kick drum was included to provide the listener with a sense of meter as the guitar performance which includes several syncopated elements.

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Prelude to Life (comparison mix)

PreludeToLifeAmbiX2ndOrderComparisonMix.wav

http://gaspproject.xyz/gaspaudio/PreludeToLifeAmbiX2ndOrderComparisonMix.wav

Facebook: https://www.facebook.com/111035420660669/videos/637100453564316/

HOAST: https://hoast.iem.at/play/prelude_to_life_comparison_o2

Prelude to Life: composed and performed by Fred T Baker, production by Charlie Box and Duncan Werner. This is the first GASP binaural demo track in the podcast; the original ‘raw’ guitar is at the beginning which then morphs through timbral and spatial variations up to around 1.10 when the raw guitar returns. The recording has no overdubs, that is, the final production is derived from one single guitar performance. Post-production timbralisation is a mix of both NI Guitar Rig and instrument samples. Melodyne’s pitch to MIDI conversion was applied, the MIDI note events were then arranged to trigger various instrument samples e.g. orchestral strings with other sampled and synthetic sounds. Upon reflection, the timing of pitch to MIDI conversion worked very well, such that the nuances of the guitar performance are precisely captured.

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GASP is ‘Guitars with Ambisonic Spatial Performance’. The project is the design, realisation, and application of a spatial-audio guitar production system; it is aimed towards guitarists, music producers and spatial-audio sound designers. GASP is an ongoing University of Derby research project, where our interest in Ambisonic algorithmic research and guitar sound production is combined with off-the-shelf hardware and bespoke software to create an Ambisonic based immersive guitar sound system. Applications include:

Live performance as an immersive spatial sound instrument, either as a solo instrument or as part of an ensemble, for both small or large format theatre or concert systems

Audio post-production immersive sound for on-line spatial audio applications such as YouTube and Facebook 360, including Virtual Reality applications

Guitar performance analysis and tuition tool, where on-screen displays enable identification of notation and performance artefacts which provide feedback to the player

A research tool for performative applications, with significant potential for use in the Sound Arts world

We’ve recently set up a GASP page: www.gaspproject.xyz which includes links to some of our example demo GASP productions, as well as the project timeline, posters and includes our paper ‘Development of an Ambisonic Guitar System’ which was presented to ‘Innovation in Music’  conference at the University of West London in December 2019, it’s due for publication by Routledge as a book chapter sometime in 2021. https://www.routledge.com/Innovation-in-Music-Future-Opportunities/Hepworth-Sawyer-Paterson-Toulson/p/book/9780367363352

Dring, M., Wiggins, B. (2019)  The Transparency of Binaural Auralisation Using Very High Order Circular Harmonics.  Reproduced Sound 2019 – Proceedings of the Institute of Acoustics, p165-173, Vol. 41. Pt. 3 2019, Bristol, UK

Wiggins, B., Dring, M., (2016) AmbiFreeVerb 2—Development of a 3D Ambisonic Reverb with Spatial Warping and Variable Scattering.  2016 AES International Conference on Sound Field Control.  University of Surrey, Guildford, UK.

Wiggins, B. (2017) Measured Reverbs for Ambisonics and VR.  Sounds in Space Research Symposium 2017, Derby, UK. (Video)

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 39 – Helen Bellringer (Solarflare Studio)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the creative lead at Solarflare Studio Helen Bellringer via Zoom from London, UK.

Helen is a Creative Director, specialising in the dynamic intersection where technology, humans and music meet. Having cut her teeth at MelodyVR, where she developed their original storytelling formats she now leads creative for Solarflare Studio, a pioneering creative technology agency.

In this episode, Helen talks about the importance of sonic branding, the challenges of delivering immersive music to a mass audience touching on a number of unique projects and sharing her professional career journey as she traversed creative industries.

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Show Notes

Helen Bellringer Profile – https://the-dots.com/users/helen-bellringer-604810

Grand Central Studios –  https://www.gcrs.com/

Massive Music – https://www.massivemusic.com/en

Melody VR – https://melodyvr.com/

Solarflare Studio – https://solarflarestudio.co.uk/

Wireless Festival – https://www.wirelessfestival.co.uk/

Music Discovery Month – https://the-dots.com/projects/music-discovery-month-378914

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 38 – Chris Pike (BBC R&D)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the lead R&D audio engineer at the BBC Chris Pike via Zoom from London, UK.

Chris leads the audio team in BBC R&D and the BBC Audio Research Partnership. He is passionate about using technology innovation to enable new creative possibilities in sound production and storytelling. Chris has led the BBC’s work on spatial audio for several years, which has led to productions on major brands such as Doctor Who, Planet Earth II and the BBC Proms. He was director of sound on the BBC’s first public VR app, The Turning Forest, and worked with Björk to create an augmented reality audio guide for her exhibition at MoMA in New York. As part of his role at the BBC, Chris is active in standardisation bodies, working to ensure open interoperable technology for spatial audio production. He’s also completed a PhD with the Audio Lab at the University of York during his work at BBC R&D, on binaural technology and its perceptual evaluation. His thesis is available online.

In this episode, Chris talks about research and development work at the BBC, touching on a number of exciting projects, a collaboration between the industry and academia and his personal journey whilst completing a PhD program.

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Show Notes

Chris Pike Profile – https://www.bbc.co.uk/rd/people/chris-pike

BBC R&D Audio Research – https://www.bbc.co.uk/rd/work_streams/audio-research

Audio Research Partnership – https://www.bbc.co.uk/rd/projects/audio-research-partnership

S3A Spatial Audio – http://www.s3a-spatialaudio.org/

VISR- Versatile Interactive Scene Renderer Framework – https://www.s3a-spatialaudio.org/visr

Sounding Special: Doctor Who in Binaural Sound – https://www.bbc.co.uk/rd/blog/2017-05-doctor-who-in-binaural-sound

Björk’s Songlines and VR album – https://www.thirdspace.co/innovation

The EBU’s Next-Generation Audio – https://tech.ebu.ch/nga

Pike, Christopher William (2019) Evaluating the Perceived Quality of Binaural Technology. PhD thesis, University of York – http://etheses.whiterose.ac.uk/24022/

Audio Orchestrator Tool –  https://www.bbc.co.uk/makerbox/tools/audio-orchestrator

BBC Together – https://www.bbc.co.uk/taster/pilots/bbc-together

Sounds Amazing 2020: Celebrating Innovation in Audio – Day 1 – https://www.eventbrite.co.uk/e/sounds-amazing-2020-celebrating-innovation-in-audio-day-one-tickets-113794155382

Sounds Amazing 2020: Celebrating Innovation in Audio – Day 2 – https://www.eventbrite.co.uk/e/sounds-amazing-2020-celebrating-innovation-in-audio-day-two-tickets-113796191472

Sounds Amazing 2020: Celebrating Innovation in Audio – Day 3 – https://www.eventbrite.co.uk/e/sounds-amazing-2020-celebrating-innovation-in-audio-day-three-tickets-113797033992

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 36 – Mirek Stiles (Abbey Road Studios)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Mirek Styles from Abbey Road Studios via Skype from North London, UK.

Mirek Stiles started working at Abbey Road Studios as a recording engineer in 1998, working on a diverse range of projects including The Lord of the Rings trilogy, The Beatles Anthology, Muse, Kanye West, Nick Cave and the Bad Seeds and Paul McCartney. Mirek also worked as a Digital Producer in the Abbey Road Interactive department on a range of Blu-ray titles including Roxy Music, Ringo Starr and Reservoir Dogs.

Today, Mirek runs the studio’s Audio Products department leading the development of a range of software and hardware releases based on Abbey Road’s historic recording IP with partners Waves Audio and Chandler Limited. Mirek also sits on the board and acts as an advisor on the Abbey Road Red incubation programme and is currently exploring and experimenting with Spatial Audio over headphones, ambisonics, spatial microphone arrays and game engine workflow. Recent projects include collaborations with film and video game composer Stephen Barton, joint research with the University of York and the University of Huddersfield and chairing the Abbey Road Spatial Audio Forum, bringing together members from gaming, broadcast, VR, music production and film.

In this episode, Mirek talks about the evolution of technology and his personal journey at Abbey Road spanning over 2 decades, Abbey Road’s own Tech Incubation program RED, and cutting edge research in Spatial Audio conducted as part of the Spatial Audio Forum.

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Show Notes

Abbey Road Studios – https://www.abbeyroad.com/

Waves – https://www.waves.com/

Chandler – https://chandlerlimited.com/

Abbey Road Tech Incubation Program – https://www.abbeyroad.com/abbeyroadred

Yellow Pages – https://en.wikipedia.org/wiki/Yellow_pages

City of Westminster College – https://www.cwc.ac.uk/

SONY 48-Channel Digital Audio Recorder PCM-3348 HR – https://pro.sony/s3/cms-static-content/operation-manual/3859553031.pdf

The Lord of the Rings (film series) – https://en.wikipedia.org/wiki/The_Lord_of_the_Rings_(film_series)

Digidesign – https://www.avid.com/#Audio

Focusrite – https://focusrite.com/en

Yellow Submarine (film) – https://en.wikipedia.org/wiki/Yellow_Submarine_(film)

Paul McCartney Memory Almost Full – https://en.wikipedia.org/wiki/Memory_Almost_Full

Muse  Origin of Symmetry – https://en.wikipedia.org/wiki/Origin_of_Symmetry

EMI – https://en.wikipedia.org/wiki/EMI_Records

SSL – https://www.solidstatelogic.com/

Neve – https://www.ams-neve.com/

Studer – https://www.studer.ch/en

University of York – https://www.york.ac.uk/

University of Huddersfield – https://www.hud.ac.uk/

Imperial College – https://www.imperial.ac.uk/

University of Stamford – https://www.stanford.edu/

Universal Music – https://www.universalmusic.com/company/

Ossic – https://www.kickstarter.com/projects/248983394/ossic-x-the-first-3d-audio-headphones-calibrated-t

Vocular – https://vocularapp.com/

Cotodama – https://vocularapp.com/

Immersive Audio Podcast – Episode 4 Sally-Anne Kellaway – https://1618digital.com/immersive-audio-podcast-episode-4-sally-anne-kellaway/

Magic Leap – https://www.magicleap.com/en-us

Spatial Audio Forum  – https://www.abbeyroad.com/spatial-audio

Gavin Kearney – https://1618digital.com/immersive-audio-podcast-episode-15-gavin-kearney/

Hyunkook Lee – https://1618digital.com/immersive-audio-podcast-episode-13-hyunkook-lee/

Capturing 360° Audio Using an Equal Segment Microphone Array (ESMA) – http://www.aes.org/e-lib/browse.cfm?elib=19883

Steven Barton – https://www.imdb.com/name/nm1564659/

Sennheiser Ambeo VR Microphone – https://en-uk.sennheiser.com/microphone-3d-audio-ambeo-vr-mic

Waves NX – https://www.waves.com/plugins/nx#introducing-nx-virtual-mix-room

Blue Ripple Sound – https://www.blueripplesound.com/

Michael Gerzon – https://en.wikipedia.org/wiki/Michael_Gerzon

Sennheiser Ambeo Soundbar https://en-uk.sennheiser.com/ambeo-soundbar

Amazon Echo – https://www.amazon.com/all-new-amazon-echo-speaker-with-wifi-alexa-dark-charcoal/dp/B06XCM9LJ4

Additional Articles

https://www.abbeyroad.com/news/spatial-audio-forum-at-imperial-college-london-2622

https://www.abbeyroad.com/news/composer-stephen-barton-returns-for-spatial-audio-experiments-2554

https://www.abbeyroad.com/news/abbey-road-head-of-audio-products-mirek-stiles-writes-about-what-spatial-audio-means-for-actual-recording-2487

https://www.abbeyroad.com/news/spatial-audio-software-shootout-2393

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 35 – Ana Monte & Daniel Deboy (DELTA Soundworks)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the DELTA Soundworks co-founders Daniel Deboy and Ana Monte via Skype from Heidelberg, Germany.

DELTA Soundworks is a sound production agency in the Rhein-Neckar delta region of Germany. With vast experience in 3D audio techniques, they create immersive sonic environments that place the listener inside the story, adding value to all kinds of visual media productions.

Ana Monte studied “Music Industry and Technology” at the California State University in Chico and “Film sound and Sound design” at the Film Academy Baden-Württemberg, bringing her experience as sound designer and film industry contacts into the team. For her work as a sound designer, Ana has received diverse sound awards including “Best Sound Design in a Drama Series” at the LA Webfest and a “Best Sound” nomination from the LA Film Review.

Daniel Deboy is a sound engineer graduate of the Graz University of Technology and brings his Know-How and experience in 3D Audio and Music Production into the team. Daniel was honoured for his fundamental research in the field of 3D sound reproduction with the “Student Award” of the German Acoustical Society DEGA. For his music recordings, he received gold, silver and bronze awards by the Audio Engineering Society.

In this episode, they discuss a few of their projects such as The Stanford Virtual Heart and mysterious VR game Blautopf, their favourite audio production techniques for immersive media and dome as well as their involvement with the Audio Engineering Society.

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Show Notes

Company website – https://deltasoundworks.com

Facebook –  www.facebook.com/deltasoundworks

Instagram –  @deltasoundworks

Heidelberg, Town in Germany – https://en.wikipedia.org/wiki/Heidelberg

LightHAUS  – https://www.lighthaus.us/

The Stanford Virtual Heart – https://www.stanfordchildrens.org/en/innovation/virtual-reality/stanford-virtual-heart

Lucile Packard Children’s Hospital Stanford – https://www.youtube.com/watch?v=xW1EMBVmAW4

Creating The Intricate Sounds For The Stanford VirtualHearty – For Science – https://www.asoundeffect.com/science-sound-design/

Spatial Audio Forum Event – https://www.abbeyroad.com/news/spatial-audio-forum-at-imperial-college-london-2622

Photogrammetry – https://en.wikipedia.org/wiki/Photogrammetry

Blautopf VR – Geheimnis der Lau Steam – https://store.steampowered.com/app/1089860/Blautopf_VR__Geheimnis_der_Lau/

Blautopf VR – Geheimnis der Lau | SWR Wissen – https://www.youtube.com/watch?v=t_NmZQeiCxY

Blautopf VR – Geheimnis der Lau Review & Gameplay – Free To Play Game on Steam – https://www.youtube.com/watch?v=P-CQ0ZH9ZRA

Dear Reality – https://www.dearvr.com/

Resonance Audio – https://resonance-audio.github.io/resonance-audio/

LIVE Trailer – https://vimeo.com/398048122?fbclid=IwAR0FoCeF8rwN29h3OdskGuFoeNnMYknElnJ3RDaMwpc_eAScnpwseEAS65c

Dolby Atmos – https://www.dolby.com/us/en/brands/dolby-atmos.html

Experimenta Heilbronn Scinece Dome Official Website – https://www.experimenta.science/en/

Experimenta Science Dome Trailer – https://www.youtube.com/watch?v=oMy9pzpQ22A

AES Vienna 2020 – http://www.aes.org/events/148

FMX  2020 – https://fmx.de/home/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 33 – Dan Johnston (SoundFields)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Dan Johnston via Skype from his home in York, UK.

Dan Johnston is a third-year PhD researcher in the Audio Lab at the University of York.  His research is focused on using spatial audio and virtual reality to help children with autism spectrum disorder cope with common everyday sounds that can often cause them stress and anxiety.  He has developed a VR application that combines computer game mechanics, exposure therapy techniques and spatial audio rendering of problematic sounds to create a fun and engaging accessible therapy environment.

In this episode, they discuss Dan’s research project SoundFields covering audio, game design, and the importance of virtual reality therapy as an essential part of intervention and aid for mental disorders and learning difficulties in the clinical setting.

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Show Notes

SoundFields is an interactive immersive experience developed to address auditory hypersensitivities in autistic children.  It creates realistic and dynamic representations of problematic auditory stimuli using virtual 3D audio and incorporates them into a computer game platform. Therefore, creating a fun and engaging environment for exposure therapy.  By using this technology therapy could become more accessible, improving the quality of life for the child and their family.

Dan Johnston Twitter – @DansResearch

Dan Johnston  LinkedIn –  https://www.linkedin.com/in/danieljohnston84/

Johnston, D., Egermann, H., & Kearney, G. (2018, October). SoundFields: A Mixed Reality Spatial Audio Game for Children with Autism Spectrum Disorder. In Audio Engineering Society Convention 145. Audio Engineering Society.

http://www.aes.org/e-lib/browse.cfm?elib=19717

Daniel Johnston, Hauke Egermann, Gavin Kearney & Teppo Särkämö (2018) Innovative computer technology in music-based interventions for individuals with autism moving beyond traditional interactive music therapy techniques, Cogent Psychology, 5:1,1-18, DOI: 10.1080/23311908.2018.1554773

https://www.cogentoa.com/article/10.1080/23311908.2018.1554773

Measuring the Behavioral Response to Spatial Audio within a Multi-Modal Virtual Reality Environment in Children with Autism Spectrum Disorder.  By Daniel Johnston 1, Hauke Egermann 2 and Gavin Kearney 1.

https://www.mdpi.com/2076-3417/9/15/3152

SoundFields Website – https://soundfieldsuk.tumblr.com/

AudioLab – https://audiolab.york.ac.uk/

Damian Murphy – https://www.1618digital.com/immersive-audio-podcast-episode-8-damian-murphy/

Gavin Kearney – https://www.1618digital.com/immersive-audio-podcast-episode-15-gavin-kearney/

Autism – https://en.wikipedia.org/wiki/Autism

COMIC – https://www.comic.org.uk/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo..

Immersive Audio Podcast Episode 32 – Sonic Presence

 

Summary

This episode of the Immersive Audio Podcast is brought to you in partnership with our friends at Sonic Presence, the New York City-based wearable microphone start-up with a mission to democratize how immersive audio is recorded on the go.

Whether you’re a regular concert-goer or a Youtube content creator, it’s time to take mobile audio recording to the next level. Immersive Audio Podcast sat down with the Sonic Presence team to share the brand story and the product they created as well as hear from early adopters sharing their experience of using this technology.

In this episode, we’ll explore what goes into building a 3D microphone, how to make recording immersive audio more accessible, and the future of audio content creation.

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Guest Speakers

Russ Hamm, Co-Founder & President at Sonic Presence

Russ Hamm co-founded Sonic Presence in 2015 with the vision to improve the mobile sound recording, especially when paired with 4K mobile video. Russ has more than 40 years of experience with media technology, recording top musical artists, producing sound for films and developing leading-edge technology solutions. Russ founded Qmedia, a milestone provider that leveraged broadband opportunities for media customers using the newly built national fibre infrastructure, establishing network technology that is currently used by ABC, CBS, NBC, ESPN and FOX. Prior to that, he collaborated with Bell Labs on large-scale digital systems for music and film and was president of Gotham Audio Corporation and G Prime Limited, a leading distributor of professional audio products. Hamm has led media industry engineering and technical organizations and twice received the Audio Engineering Society Board of Governors award for outstanding service. He is a member of the Recording Academy, Society of Motion Picture and Television Engineers and the Institute of Electrical and Electronics Engineers.

Chris Van Deusen, Co-Founder & Creative Director at Sonic Presence

Chris Van Deusen co-founded Sonic Presence in 2015 bringing 10+ years of graphics and web design experience to the startup. As Creative Director, he manages all company branding, develops print and digital media, ad copy and marketing assets. Van Deusen also contributes to product design and business development. Before Sonic Presence, Van Deusen was the Creative Director for Rainbow Broadband, where he oversaw all of the company’s marketing, PR, social media and website development. Van Deusen holds a degree for Communication Arts & Digital Media from Marymount Manhattan College. On the weekends Van Deusen plays the guitar and performs in the NYC-based rock band Animal Reporters.

Mike Dvorscak, Principal Sound Engineer at Sonic Presence

Mike Dvorscak joined Sonic Presence in late 2018 after a chance encounter at AES NY. As Principal Sound Engineer, Dvorscak plays a critical role in product development, acoustics research and prototype assembly. He also creates and edits video and sound compositions for the company’s online presence. Dvorscak has a degree in Audio Production and Engineering from SUNY Purchase and has performed on and/or produced a number of Indie pop records. In 2019, he founded Beachball Records – an indie record label based out of Brooklyn, NY.

Alex Hernandez, Marketing Consultant at Sonic Presence

Alex is an entrepreneur and designer based in Los Angeles with a background in AR/VR. He has focused on immersive technologies since 2015 and is currently working with Sonic Presence as a consultant for all things media-related.

 

David Solomon, Chief at Hi-Res Music Evangelist

David Solomon has been in the high-end audio field for three decades spanning almost every aspect. He’s a part-time musician and audio engineer and understands sound on many levels. Currently, David is launching his second Hi-Res streaming service: Qobuz. In 2014, he did the same for Tidal. David’s passion for music is deep and well known throughout the audio industry. David currently holds a board position on CTA’s audio board and consults with several well known audio companies.

 

David Weiss, Founder & Editor at SonicScoop 

David Weiss is Founder and Editor at SonicScoop, a leading online media company reporting on the music, sound and recording industry worldwide. An internationally published journalist, David Weiss has been covering audio production for Audio Media and Mix magazine since 1999. His work has appeared regularly in publications such as Drum!, Time Out New York, Remix and many more online/print outlets on music and technology. He is also co-author of the book Music Supervision: The Complete Guide to Selecting and Licensing Music & Sound Design for Media, published by Music Sales (2nd Edition, 2017). Visit the companion site at www.musicsupervision101.com. He is also the co-founder of www.thesonghunters.com, a song discovery service for music supervisors.

 

Jim Anderson, Recording Engineer & Producer at Anderson Audio New York

Jim Anderson is an internationally recognized recording engineer and producer of acoustic music for the recording, radio, television, and film industries. His music recordings have received eleven Grammy and Latin Grammy awards and 27 Grammy and Latin Grammy nominations; radio productions have received two George Foster Peabody Awards and television productions have received two Emmy nominations. In 2013 and 2018, Jim won the Grammy for Best Surround Album (Patricia Barber’s “Modern Cool” – 2013 – and Jane Ira Bloom’s “Early Americans” – 2018) and was nominated for Best Surround Album in 2014 with Jane Ira Bloom’s “Sixteen Sunsets.” A graduate of the Duquesne University School of Music in Pittsburgh, Pennsylvania, Jim was awarded the music school’s first Alumni Achievement Award in May 2018. He is a professor with the Clive Davis Institute of Recorded Music in the Tisch School of the Arts at New York University and was also the President of the Audio Engineering Society (AES).

 

Ulrike Schwarz, Sound Engineer & Producer at Anderson Audio New York

Ulrike Schwarz is a sound engineer and producer of acoustic music in the radio, television and recording industries. Her recordings have received multiple international nominations and awards: two Echo Klassik Awards, Preis der Deutschen Schallplattenindustrie, Ars Acoustica, Diapason d’Or, a Grammy Nomination and many others. In 2015, the BRKlassik production of Beethoven’s “Missa Solemnis” featuring the choir and symphony orchestra of Bayerischer Rundfunk, conducted by Bernard Haitink, received a Grammy Nomination for “Best Choral Performance.” Ulrike’s production of Gisle Kverndokk’s “Symphonic Dances” has been nominated for a Grammy in the Best Immersive Audio Album category, 2020.

 

Bob Ludwig, Mastering Engineer 

Bob Ludwig is an American mastering engineer. He has mastered recordings on all the major recording formats for all the major record labels, and on projects by more than 1,300 artists including Led Zeppelin, Queen, Jimi Hendrix, Frank Ocean, Bryan Ferry, Paul McCartney, Nirvana, Bruce Springsteen and Daft Punk resulting in over 3,000 credits. He is the recipient of numerous Grammy and TEC Awards.

 

Show Notes

Sonic Presence: https://www.sonicpresence.com/

Sonic Presence SP-15: https://www.sonicpresence.com/about

Neumann: https://en-de.neumann.com/

Neumann KU 80: https://en-de.neumann.com/ku-80

Neumann KU 81: https://en-de.neumann.com/ku-81

Neumann KU 100: https://en-de.neumann.com/ku-100

GoPro: https://gopro.com/en/gb/

Madison Square Garden: https://www.msg.com/madison-square-garden

Purchase College, State University of New York: https://www.purchase.edu/

AES Convention: http://www.aes.org/events/conventions/

New York University: https://www.nyu.edu/

Qobuz: https://www.qobuz.com/

Jeff Lorber: http://www.lorber.com/

Sonny Emory: https://www.drummerworld.com/drummers/Sonny_Emory.html

SonicScoop: https://sonicscoop.com/

DWords: https://www.dwords.com/

Lee Scratch Perry: https://twitter.com/ScratchLee?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

Gateway Mastering Studios: http://www.gatewaymastering.com/

A&R Recording New York: https://www.facebook.com/pages/AR-Recording-Studio/1710693079216381

Sterling Sound: https://sterling-sound.com/

Masterdisk: https://masterdisk.com/

Eastman School of Music, The University of Rochester: https://www.esm.rochester.edu/

Portland String Quartet: https://www.portlandstringquartet.com/

DaPonte String Quartet: https://www.facebook.com/DaPonteStringQuartet/

Vidcon: https://vidcon.com/

Canon: https://www.canon.co.uk/

Voice Record Pro: https://apps.apple.com/gb/app/voice-record-pro/id546983235

GarageBand: https://www.apple.com/uk/mac/garageband/

Music Supervision: The Complete Guide to Selecting and Licensing Music & Sound Design for Media: https://www.amazon.com/Music-Supervision-Complete-Selecting-Movies/dp/1468315048/ref=sr_1_1?s=books&ie=UTF8&qid=1500513417&sr=1-1&keywords=music+supervision+2

The Clive Davis Institute of Recorded Music: https://tisch.nyu.edu/clive-davis-institute

Anderson Audio New York: http://andersonaudiony.com/

 

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

 

Credits

This episode was produced by Oliver Kadel, Alex Bragg and Michelle Chan with the help of Emma Rees and Haley Lerner and included music by  Hair Fairlight, Mikey Geiger, Isaac Joel, Yung Koolade Knobs Bergamo.

Immersive Audio Podcast Episode 31 – Amelia Kallman

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined in the studio by Amelia Kallman, who is a London-based futurist, speaker and author.

As an innovation and technology communicator, Amelia regularly writes, consults, and speaks on the impact of new technologies on the future of business and our lives. She is an expert on the emerging risks of The New Realities (VR-AR-MR) having recently authored a cutting-edge report for Lloyd’s of London. Amelia also specialises in the future of retail, AI and IoT. She’s lectured at Cambridge University, written a multi-award winning book, and directed the first burlesque show in 360° film. Her writing is often featured in WIRED UK, IBC365, and The Big Reveal, her popular monthly innovation newsletter.

Today, Amelia chats with Oliver about how she got into the XR industry, the risks of virtual reality, and how she advises clients trying to navigate the world of immersive technology.

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Show Notes

Amelia Kallman: https://www.ameliakallman.com/

Amelia Kallman Twitter: @ameliakallman

The Big Reveal: https://www.ameliakallman.com/subscribe.html

The Big Reveal Twitter: @TheBigRevealUK

Book: https://www.diaryofashanghaishowgirl.com/

Richie’s Plank Experience: https://store.steampowered.com/app/517160/Richies_Plank_Experience/

Lloyds of London: https://www.lloyds.com/

New realities – Risks in the virtual world (Lloyds of London): https://www.ameliakallman.com/uploads/1/2/1/7/12176401/new_realities.pdf

MyndPlay: https://myndplay.com/

Neuralink: https://www.neuralink.com/

Neil Harbisson – I listen to colour (TEDGlobal 2012): https://www.ted.com/talks/neil_harbisson_i_listen_to_color?language=en

 

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

 

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Shane O’Hare and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 30 – Public VR Centres

Summary

In this episode of the Immersive Audio Podcast, Alex Bragg talks to a variety of guests about the world of public VR centres.

This episode features input from four leading innovators in the VR industry: Mike Bacchus, Director and Co-Founder of Limitless-VR based in Croydon, Anthony Nixon, Director and Co-Founder of Interactive Pro Gaming, a chain of in-pub VR arcades based in London, Alexander Tsyurupa, Director and Co-Founder of DNA VR, London’s first VR entertainment venue known for its multiplayer gaming experiences, Michael Festa, Director of Distribution at Survios, and Cyril Voiron, Executive Producer of Ubisoft Escape Games, the video game developing company behind the recently released virtual reality escape room, ‘Escape the Lost Pyramid.’

Today, they discuss how VR is changing the way we socialize while gaming, reinventing the escape room experience, and being implemented in sectors far beyond gaming, in health, art, and education.

 

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

 

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Guest Speakers

Alex Bragg, Immersive Audio Podcast Guest Presenter

Alex Bragg is a multimedia producer and journalist based in London, and a graduate of City, University of London. As well as producing podcasts, he has also produced video news content for London Live. When not writing, editing and presenting content for 1.618 Digital, he also makes his own news and politics podcast – the IntrePod.

 

Limitless-VR – Mike Bacchus, Director and Co-Founder

Established in 2017. The Limitless-VR entertainment centre is only one of a few in London and the South East of England. Our venue hosts 6 HTC Vive stations, driving simulator, retro consoles, table-footie and is available for private hire. Our hidden ‘V’ basement bar and events space (open Thurs-Sat) also has sofa areas each with a PS3/4 console which is free to use. We are quickly becoming known for our eclectic events, visual projections, theme parties and a host of DJ talent!

 

Interactive Pro Gaming – Anthony Nixon, Director and Co-Founder

IPG® are the global specialists in PubVR entertainment services, events and consulting. Launching in 2016, IPG® run the first and only independent Virtual Reality Arcade chain operating permanently in bars and pubs across the UK. Having served over 50,000 customers IPG® currently make up almost half of all VR arcades operating inside London and operate as one of the largest independent VR chains in the UK. IPG® has multiple locations from Central London to Brighton with plans to open additional locations across the UK by the end of 2019.

 

DNA VR – Alexander Tsyurupa, Director and Co-Founder

DNA VR is London’s First Virtual Reality Centre.  The 3 co-founders started with their own funds as an experiment in a basement in North London, however, it rapidly grew into a mainstream attraction for both families and corporate clients. DNA VR is going to open at least one other venue in London in 2019. It began with an idea of bringing a more immersive Escape Room to the London scene, however, they later pivoted into a pure VR centre with VR Escape Rooms as one of the elements. At DNA VR visitors are completely immersed into another world where only their own imagination is the limit.

 

Survios – Michael Festa, Director of Distribution 

Founded in 2013, Survios is an industry-leading virtual reality (VR) studio dedicated to premium software development, game publishing, and location-based entertainment (LBE) initiatives. At Survios, we build connected, immersive VR experiences with emergent interactivity and visceral play designed to expand the human experience and unlock our creative potential. Survios reaches a global audience through its critically-acclaimed games, the world’s largest VR arcade partner network, its flagship Survios Virtual Reality Arcade, and full-stack VR attractions and amusements.

 

Cyril Voiron

Ubisoft Blue Byte GmbH – Cyril Voiron, Executive Producer Ubisoft Escape Games 

Ubisoft Düsseldorf is home to diverse teams dedicated to delivering AAA excellence and innovation across a wide portfolio of games and technologies. The studio is the leading developer behind beloved games like The Settlers and the innovative VR escape room experience Beyond Medusa’s Gate. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high-profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay.

 

Show Notes

Ubisoft Escape Games Official Site: https://www.ubisoftescapegames.com/

Survios Official Site: https://survios.com/

DNA VR Official Site: https://www.dnavr.co.uk/

IPG®️ Official Site: http://ipg.buzz/

Limitless-VR Official Site: https://www.limitless-vr.com/

The Telesphere Mask (1961): https://www.vrs.org.uk/virtual-reality/history.html

Information about ‘Sword of Damocles’ (1968): https://vrroom.buzz/vr-news/guide-vr/sword-damocles-1st-head-mounted-display

Oculus Rift VR Headset: https://www.oculus.com/

HTC VIVE VR Headset: https://www.vive.com/

SpringboardVR: https://springboardvr.com/

Richie’s Plank Experience: https://toast.gg/

‘Escape the Lost Pyramid’: https://www.ubisoftescapegames.com/escape-the-lost-pyramid/

 

Credits

This episode was produced by Oliver Kadel, Alex Bragg, Felix Thompson and Michelle Chan with the help of Abbigayle Bircham and Shane O’Hare and included music by Hair Fairlight, Mikey Geiger, Yung Koolade and Knobs Bergamo.

Immersive Audio Podcast Episode 29 – John Kyle Varley (Frameworks Productions)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by John Kyle Varley on Skype from Halifax, Canada.

John Kyle is a musician/music producer and founder of Frameworks Productions, a production company that specializes in creating musical scores for virtual reality and 360º film. At the end of 2017, Frameworks worked with the Banff Centre for Arts and Creativity to develop generative music processes using spatial audio. He recently gave a talk on spatialized 3D audio and generative music at VRTO2019, the annual Virtual & Augmented Reality World Conference & Expo in Toronto, Canada.

After receiving a Bachelor of Arts in Music Theory and Composition from St. Francis Xavier University in 2006, he cultivated years of experience as a touring, recording, and teaching musician and switched to music production later on in his career.

Today, Oliver and John Kyle discuss the influence of sound and music in virtual reality and the creation of Frameworks Productions.

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Show Notes

Frameworks Productions Official Website: https://www.frameworksproductions.ca/

John Kyle Varley’s LinkedIn: https://www.linkedin.com/in/johnkylevarley/

John Kyle Varley’s Quora: https://www.quora.com/profile/John-Kyle-Varley

John Kyle Varley’s talk at VRTO2019:  https://www.youtube.com/watch?v=F_qfSPnSJEY

PlayStation VR (PSVR): https://www.playstation.com/en-ae/explore/playstation-vr/

PlayStation VR Worlds – Ocean Descent: https://www.youtube.com/watch?v=7yxa7-7jeWw

Oculus Rift: https://www.oculus.com/

Banff Centre for Arts and Creativity: https://www.banffcentre.ca/

Virtual Reality at Banff Centre: https://www.banffcentre.ca/articles/we-have-vr-%E2%80%94-now-how-do-we-use-it-tell-stories

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Shane O’Hare and included music by Knobs Bergamo.