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Immersive Audio Podcast

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Immersive Audio Podcast – Episode 6 Catherine Robinson

Summary

In today’s episode we are joined in studio by Catherine Robinson, Audio Supervisor at BBC Wales. Catherine has worked in radio sound for the BBC since 2001. Her specialism is sound design for radio drama, binaural audio and 3D sound for 360 video and VR. Catherine created the sound design and binaural mix for Ring, a horror radio drama for Radio 4. Following the success of that, Catherine has set up the first operational 3D sound studio in the BBC outside Research and Development, using their tools.

Some of the binaural productions that have been created in the 3D studio are: The Russell T Davies adaptation of A Midsummer Night’s Dream, which was the first ever binaural feature film; six 360 films for Planet Earth 2 using dynamic binaural sound design; and an episode of Doctor Who called ‘Knock Knock’ which is the first binaural TV drama to be made available on BBC iPlayer.

Catherine discusses her role at the BBC, the first binaural episode of a TV program available on the BBC iPlayer – Doctor Who, how content will drive immersive audio consumption and bringing immersive audio to the masses.

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Show notes

Middlesex University London: http://www.mdx.ac.uk/

BBC: https://www.bbc.co.uk/

BBC Wales: https://www.bbc.com/wales

BBC Radio Wales: https://www.bbc.co.uk/radiowales

BBC Radio 4: https://www.bbc.co.uk/radio4

BBC Research and Development: https://www.bbc.co.uk/rd

Ring – By Koji Suzuki. Adapted by Anita Sullivan: http://www.bbc.co.uk/programmes/b06g63fk

The Stone Tapes – Peter Strickland re-imagines a classic seventies horror for Radio 4’s Fright Night: http://www.bbc.co.uk/programmes/b06g63fh

Fright Night : http://www.bbc.co.uk/programmes/p03328l0

Binaural Audio at the BBC Proms: http://www.bbc.co.uk/rd/blog/2016-09-binaural-proms

Tom Parnell: http://www.bbc.co.uk/rd/people/tom-parnell

Doctor Who: Binaural Episode: https://www.bbc.co.uk/programmes/p051x29z

Darran Clement: https://www.linkedin.com/in/darran-clement-00313b55

A midsummer night’s Dream – Classic Shakespeare play adapted for television by Russell T. Davies:

http://www.bbc.co.uk/programmes/b07dx7lt

Brian Minchin: http://www.imdb.com/name/nm1848198/

BBC Binaural Sound: https://www.bbc.co.uk/rd/projects/binaural-broadcasting

BBC Radio 4 – Pod Plays: https://www.bbc.co.uk/programmes/p05b8wfv

Damming the Nile: Explore with 360 video: http://www.bbc.co.uk/news/world-africa-43117710

Becky Lipscombe – BBC Africa Producer – Twitter: https://twitter.com/Beckstatic

BBC Radio Wales: The Sounds of Wales: http://www.bbc.co.uk/programmes/p05zrd8y

Hugh Huddy: https://www.linkedin.com/in/hugh-huddy-0b23562/Royal National Institute of Blind People: http://www.rnib.org.uk/

Immersive Audio Podcast – Episode 5 Samuel Huber

Summary

Today we are joined in the studio by Samuel Huber, the founder of Admix.in, the first adtech platform for mixed reality, giving VR, AR and MR developers the best tools to monetize their content. He frequently speaks at VR, AR and adtech conferences  and is obsessed with the convergence of frontier technology, adtech, and consumer behaviour. Sam has previously disrupted the e-commerce market with Kout.io, a gamified e-commerce platform where users play free games to win their shopping basket, live with 20 of the largest retailers. He is a social gambling pioneer with Betify, a gamified video sharing app. He built and sold Rogue Trader, the first binary trading game on the App Store. In a previous life, Sam was responsible for Mercedes Formula 1 engine strategy (season 2011/2012). He has a MSc Engineering from Cranfield

Uni (UK), BSc Physics from EPFL (Switzerland) and Uppsala Uni (Sweden).

Sam discusses Admix and advertising in a non-intrusive way, monetisation solutions and the importance of audio in VR advertising.

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Shownotes

Admix: http://admix.in/

Oculus Rift: https://www.oculus.com/rift/

Samsung Gear VR: http://www.samsung.com/global/galaxy/gear-vr/

Face Your Fears: https://www.oculus.com/experiences/gear-vr/1168200286607832/

Unity: https://unity3d.com/

Unreal Engine: https://www.unrealengine.com/en-US/what-is-unreal-engine-4

HTC Vive: https://www.vive.com/uk/product/

Oculus Go: https://www.oculus.com/go/

Immersive Audio Podcast – Episode 4 Sally-Anne Kellaway

Summary

In today’s episode we are joined by Sally-Anne Kellaway via Skype. Sally is the Senior Audio Designer on the Microsoft Mixed Reality – Audio and AI team, and an industry leading VR Audio Evangelist.

She has extensive experience in sound recording, editing, implementation and testing for interactive media in standard and VR/AR and has an interest in implementing true 3D spatial hearing and binaural sound in video games and other interactive experiences. She is the founder of the Virtual Reality Content Creators Network of Australia (VRCC)  which is a not for profit community for virtual reality and associated industries. The VRCC advocates for innovation and connection for all professionals working in virtual, augmented and mixed reality industries in Australia.

Previously the Creative Director at OSSIC, the leading audio technology providers active in the VR space, she has a Masters in Acoustics with a focus on psychoacoustics and spatial audio from the University of Sydney. Sally-Anne is sought after by VR and AR developers, Software and Middleware developers, Conferences, Meetup Groups and Panels to develop and consult on sound design, implementation, tutorials and presentations. She is the Founder of the Women/NB in VR Group for Australia and co-organiser of the San Diego VR community group and is on the AES Technical Committee for Game Audio (Spatial Audio) and on the Diversity and Inclusion Working group.

Sally is a vocal advocate for VR, AR and MR as the future of audio, entertainment and industry and uses her education in Sound Design, Acoustics and Psychoacoustics to rise the tide for all audio professionals passionate about the future.

In this episode, Sally-anne speaks about head-tracking, the future of Audio AR, and diversity in the industry.

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Shownotes

Sally-anne Kellaway: http://soundsbysal.weebly.com

University of Sydney: https://sydney.edu.au/

The Virtual Barbershop: https://www.youtube.com/watch?v=IUDTlvagjJA

OSSIC: https://www.ossic.com/

Audio Engineering Society: http://www.aes.org/

Virtual Reality Content Creators of Australia: http://www.vrcc-aus.rocks/

The Wave VR: http://thewavevr.com/

Zero Latency VR: https://www.zerolatencyvr.com/