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Immersive Audio Podcast Episode 31 – Amelia Kallman

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined in the studio by Amelia Kallman, who is a London-based futurist, speaker and author.

As an innovation and technology communicator, Amelia regularly writes, consults, and speaks on the impact of new technologies on the future of business and our lives. She is an expert on the emerging risks of The New Realities (VR-AR-MR) having recently authored a cutting-edge report for Lloyd’s of London. Amelia also specialises in the future of retail, AI and IoT. She’s lectured at Cambridge University, written a multi-award winning book, and directed the first burlesque show in 360° film. Her writing is often featured in WIRED UK, IBC365, and The Big Reveal, her popular monthly innovation newsletter.

Today, Amelia chats with Oliver about how she got into the XR industry, the risks of virtual reality, and how she advises clients trying to navigate the world of immersive technology.

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Show Notes

Amelia Kallman: https://www.ameliakallman.com/

Amelia Kallman Twitter: @ameliakallman

The Big Reveal: https://www.ameliakallman.com/subscribe.html

The Big Reveal Twitter: @TheBigRevealUK

Book: https://www.diaryofashanghaishowgirl.com/

Richie’s Plank Experience: https://store.steampowered.com/app/517160/Richies_Plank_Experience/

Lloyds of London: https://www.lloyds.com/

New realities – Risks in the virtual world (Lloyds of London): https://www.ameliakallman.com/uploads/1/2/1/7/12176401/new_realities.pdf

MyndPlay: https://myndplay.com/

Neuralink: https://www.neuralink.com/

Neil Harbisson – I listen to colour (TEDGlobal 2012): https://www.ted.com/talks/neil_harbisson_i_listen_to_color?language=en

 

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

 

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Shane O’Hare and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 30 – Public VR Centres

Summary

In this episode of the Immersive Audio Podcast, Alex Bragg talks to a variety of guests about the world of public VR centres.

This episode features input from four leading innovators in the VR industry: Mike Bacchus, Director and Co-Founder of Limitless-VR based in Croydon, Anthony Nixon, Director and Co-Founder of Interactive Pro Gaming, a chain of in-pub VR arcades based in London, Alexander Tsyurupa, Director and Co-Founder of DNA VR, London’s first VR entertainment venue known for its multiplayer gaming experiences, Michael Festa, Director of Distribution at Survios, and Cyril Voiron, Executive Producer of Ubisoft Escape Games, the video game developing company behind the recently released virtual reality escape room, ‘Escape the Lost Pyramid.’

Today, they discuss how VR is changing the way we socialize while gaming, reinventing the escape room experience, and being implemented in sectors far beyond gaming, in health, art, and education.

 

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

 

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Guest Speakers

Alex Bragg, Immersive Audio Podcast Guest Presenter

Alex Bragg is a multimedia producer and journalist based in London, and a graduate of City, University of London. As well as producing podcasts, he has also produced video news content for London Live. When not writing, editing and presenting content for 1.618 Digital, he also makes his own news and politics podcast – the IntrePod.

 

Limitless-VR – Mike Bacchus, Director and Co-Founder

Established in 2017. The Limitless-VR entertainment centre is only one of a few in London and the South East of England. Our venue hosts 6 HTC Vive stations, driving simulator, retro consoles, table-footie and is available for private hire. Our hidden ‘V’ basement bar and events space (open Thurs-Sat) also has sofa areas each with a PS3/4 console which is free to use. We are quickly becoming known for our eclectic events, visual projections, theme parties and a host of DJ talent!

 

Interactive Pro Gaming – Anthony Nixon, Director and Co-Founder

IPG® are the global specialists in PubVR entertainment services, events and consulting. Launching in 2016, IPG® run the first and only independent Virtual Reality Arcade chain operating permanently in bars and pubs across the UK. Having served over 50,000 customers IPG® currently make up almost half of all VR arcades operating inside London and operate as one of the largest independent VR chains in the UK. IPG® has multiple locations from Central London to Brighton with plans to open additional locations across the UK by the end of 2019.

 

DNA VR – Alexander Tsyurupa, Director and Co-Founder

DNA VR is London’s First Virtual Reality Centre.  The 3 co-founders started with their own funds as an experiment in a basement in North London, however, it rapidly grew into a mainstream attraction for both families and corporate clients. DNA VR is going to open at least one other venue in London in 2019. It began with an idea of bringing a more immersive Escape Room to the London scene, however, they later pivoted into a pure VR centre with VR Escape Rooms as one of the elements. At DNA VR visitors are completely immersed into another world where only their own imagination is the limit.

 

Survios – Michael Festa, Director of Distribution 

Founded in 2013, Survios is an industry-leading virtual reality (VR) studio dedicated to premium software development, game publishing, and location-based entertainment (LBE) initiatives. At Survios, we build connected, immersive VR experiences with emergent interactivity and visceral play designed to expand the human experience and unlock our creative potential. Survios reaches a global audience through its critically-acclaimed games, the world’s largest VR arcade partner network, its flagship Survios Virtual Reality Arcade, and full-stack VR attractions and amusements.

 

Cyril Voiron

Ubisoft Blue Byte GmbH – Cyril Voiron, Executive Producer Ubisoft Escape Games 

Ubisoft Düsseldorf is home to diverse teams dedicated to delivering AAA excellence and innovation across a wide portfolio of games and technologies. The studio is the leading developer behind beloved games like The Settlers and the innovative VR escape room experience Beyond Medusa’s Gate. As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf contributes to high-profile projects such as Tom Clancy’s Rainbow Six Siege and Uplay.

 

Show Notes

Ubisoft Escape Games Official Site: https://www.ubisoftescapegames.com/

Survios Official Site: https://survios.com/

DNA VR Official Site: https://www.dnavr.co.uk/

IPG®️ Official Site: http://ipg.buzz/

Limitless-VR Official Site: https://www.limitless-vr.com/

The Telesphere Mask (1961): https://www.vrs.org.uk/virtual-reality/history.html

Information about ‘Sword of Damocles’ (1968): https://vrroom.buzz/vr-news/guide-vr/sword-damocles-1st-head-mounted-display

Oculus Rift VR Headset: https://www.oculus.com/

HTC VIVE VR Headset: https://www.vive.com/

SpringboardVR: https://springboardvr.com/

Richie’s Plank Experience: https://toast.gg/

‘Escape the Lost Pyramid’: https://www.ubisoftescapegames.com/escape-the-lost-pyramid/

 

Credits

This episode was produced by Oliver Kadel, Alex Bragg, Felix Thompson and Michelle Chan with the help of Abbigayle Bircham and Shane O’Hare and included music by Hair Fairlight, Mikey Geiger, Yung Koolade and Knobs Bergamo.

Immersive Audio Podcast Episode 29 – John Kyle Varley (Frameworks Productions)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by John Kyle Varley on Skype from Halifax, Canada.

John Kyle is a musician/music producer and founder of Frameworks Productions, a production company that specializes in creating musical scores for virtual reality and 360º film. At the end of 2017, Frameworks worked with the Banff Centre for Arts and Creativity to develop generative music processes using spatial audio. He recently gave a talk on spatialized 3D audio and generative music at VRTO2019, the annual Virtual & Augmented Reality World Conference & Expo in Toronto, Canada.

After receiving a Bachelor of Arts in Music Theory and Composition from St. Francis Xavier University in 2006, he cultivated years of experience as a touring, recording, and teaching musician and switched to music production later on in his career.

Today, Oliver and John Kyle discuss the influence of sound and music in virtual reality and the creation of Frameworks Productions.

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Show Notes

Frameworks Productions Official Website: https://www.frameworksproductions.ca/

John Kyle Varley’s LinkedIn: https://www.linkedin.com/in/johnkylevarley/

John Kyle Varley’s Quora: https://www.quora.com/profile/John-Kyle-Varley

John Kyle Varley’s talk at VRTO2019:  https://www.youtube.com/watch?v=F_qfSPnSJEY

PlayStation VR (PSVR): https://www.playstation.com/en-ae/explore/playstation-vr/

PlayStation VR Worlds – Ocean Descent: https://www.youtube.com/watch?v=7yxa7-7jeWw

Oculus Rift: https://www.oculus.com/

Banff Centre for Arts and Creativity: https://www.banffcentre.ca/

Virtual Reality at Banff Centre: https://www.banffcentre.ca/articles/we-have-vr-%E2%80%94-now-how-do-we-use-it-tell-stories

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Shane O’Hare and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 26 – Tom Szirtes (Mbryonic)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel sits down with Tom Szirtes, the founder of Mbryonic.

Mbryonic is a London-based digital studio that create cutting edge virtual reality, augmented reality, mixed reality, and other digital content. They work with a wide variety of companies from Amazon to Essex Council to Gazelli Art House. Tom founded Mbryonic with a simple mission, to apply his creative and technical skillset to innovate business and artistic applications of technology.

Before Mbryonic, Tom has had years of experience as a lead developer and manager in the AAA gaming and telecommunications industry working for companies like Sega Europe, Square Enix and Orange.

Alongside this career, Szirtes is an established music producer, DJ and label owner. His music output spans over a decade, some fifty records and numerous international performances. This creativity is at the heart of Mbryonic as well. For Szirtes, the technology always serves creativity not the other way around.

On this episode, Oliver and Tom discuss the ways that virtual reality technology could enhance the experience of listening to music.

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Show Notes

Mbryonic Home page: https://mbryonic.com/

Shur-I-Kan Information on Free Range Records website: http://www.freerangerecords.co.uk/artists/view/Shur-I-Kan/

Shur-I-Kan on Bandcamp: https://shur-i-kan.bandcamp.com/

Tom Szirtes on LinkedIn: https://www.linkedin.com/in/tomszirtes?originalSubdomain=uk

More Information About The Process of Creating Play Sage Gateshead: https://mbryonic.com/portfolio/play-sage-gateshead/

Play Sage Gateshead, The Finished Product: http://playsagegateshead.com/

Mbryonic’s work with Essex Council: https://mbryonic.com/portfolio/delivr-it-logistics/

Information about Amplify VR: https://mbryonic.com/portfolio/amplify-vr/

Video of Shur-I-Kan’s Minecraft set: https://www.youtube.com/watch?v=xx5F3tDxPyM

Information About a Similar Minecraft Live Music Event: https://cuppawow.com/coalchella-minecraft-music-festival/

More Information about Innovate UK’s “IC Tomorrow” Competition: https://www.roadtovr.com/innovate-uk-awards-210k-to-vr-and-ar-pioneers/

More Information about Mbryonic’s Virtual Reality Music Experiences in Issue 12 of Techmutiny (interview located on page 22 of the document): http://techmutiny.co.uk/attachments/article/49/TECHMUTINY_Issue%2012_FINAL020316.pdf

Creadits

This episode was produced by Abbigayle Bircham and Oliver Kadel with the help of Share O’Hare and included music by Knobs Bergamo.

1.618 Digital To Present at Digital Catapult’s Surroundscapes Showcase

We are excited to announce that 1.618 Digital will be one of the six companies chosen from all over the UK to present our work and projects at Surroundscape next week.

Surroundscape is organised by Digital Catapult in collaboration with the BPI, and aims to showcase the amazing work being done with immersive audio, presented by some of the most innovative companies across the country. The event is scheduled for 17th of July, and you can register your interest to attend using the link below.

To learn more about the projects we goign to be presenting check out link sbelow:

We hope to see you there!

1.618 Digital Team

Surroundscapes Brochure – https://we.tl/t-qpOQokuIFR

Event information/Registration – https://www.digicatapult.org.uk/activities/event/discover-the-power-of-immersive-sound-surroundscapes/

Press Release – https://www.digicatapult.org.uk/news-and-views/blog/surroundscapes-exploring-the-power-of-sound-in-vr-ar-immersive/

Immersive Audio Podcast – Episode 23 Sofia Brazzola (Ambeo Sennheiser)

Summary

For this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Sofia Brazzola, the User Experience Manager with the AMBEO team based at Sennheiser.

Sofia holds a Master in Design with a focus on Research and Visual Communication, and in her professional experience at Sennheiser has honed music and technology innovation expertise. Sofia is the User Experience Manager at Sennheiser’s AMBEO team, where she leads user-centric research to validate and develop new solutions for a range of 3D audio applications.

As part of the R&D team who developed the “AMBEO VR Mic”, she launched Sennheiser’s first early-adopters program by engaging with a community of beta-testers and content creators. She is currently leading Sennheiser’s Augmented Audio Developers Program, where early-adopters engagement, user-centric innovation and strategic marketing play another important role in AMBEO’s thought-leadership in AR audio.

Today, Oliver and Sofia discuss the role of the AMBEO team, Sennheiser’s AMBEO line of products, and the Augmented Audio Developers Program.

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Show Notes

Sennheiser: https://en-uk.sennheiser.com/

AMBEO: http://sennheiser-ambeo.com/

Magic Leap: https://www.magicleap.com/

AMBEO Lab App: https://itunes.apple.com/us/app/sennheiser-ambeo-smartheadset/id1231509105?mt=8

HD25 Headphones: https://en-uk.sennheiser.com/on-ear-dj-headphone-hd25

HD600 Headphones: https://en-uk.sennheiser.com/best-audio-headphones-high-end-stereo-hifi-hd-600

AMBEO VR Microphone: https://en-uk.sennheiser.com/microphone-3d-audio-ambeo-vr-mic

AMBEO Smart Headset: https://en-uk.sennheiser.com/finalstop

AMBEO AR ONE: http://sennheiser-ambeo.com/arone/

Augmented Audio Developers Program: http://sennheiser-ambeo.com/developers-program/

iOS: https://en.wikipedia.org/wiki/IOS

Unity: https://unity3d.com/

Comply Memory Foam Ear Tips: https://www.complyfoam.com/

Credits

This episode was produced by Abbigayle Bircham, Oliver Kadel with the help of Kaelyn Tindall and included music by Knobs Bergamo.

 

Immersive Audio Podcast – Episode 22 Audio Design for Mixed Reality Applications panel (Sennheiser, GDC 2019)

Summary

In this episode, we bring you the highlights from the “Audio Design for Mixed Reality Applications” panel hosted by Sennheiser during the Game Developers Conference last week in San Francisco.

The panel featured Jean-Marc Jot, a Distinguished Fellow with Magic Leap, Gio Jacuzzi, a 3D Audio Software Engineer with the Sennheiser AMBEO Team, Jack Daniel Gerrard, the Head of Sound at 1RIC, and Orfeas Boteas, the Founder and CEO of Krotos. The panel was moderated by Oliver Kadel, Co-founder and Audio Lead of 1.618 Digital

The panel discussed the latest tools and the workflow for sound design for mixed reality as well as challenges and innovations that are shaping the future of the immersive audio industry.

 

Sennheiser

For the last 70 years, Sennheiser has been working to shape the future of the audio industry through the establishment and development of trends.

Today, Sennheiser produces the world’s finest headphones, microphones, wireless systems, and broadcast headsets for artists, disc jockeys, scientists, sound technicians, and demanding music-lovers.

The Sennheiser AMBEO Augmented Audio creates a truly immersive and compelling journey, by augmenting what you hear in addition to what you see. This work pushes the boundaries of spatial audio with the mission to create compelling audible AR experiences by blending virtual 3D sound with the real acoustic world.

More about Sennheiser on their website: https://en-uk.sennheiser.com/about-sennheiser-at-a-glance

 

AMBEO 3D Audio  

AMBEO is Sennheiser’s program and trademark for truly immersive 3D audio, designed to create sound experiences with an incredibly high emotional impact. The program will cover products and technologies for the entire audio signal chain, from capture to mixing and processing to reproduction.

AMBEO operates with a height elevation that gives audio back its natural three-dimensional character, creating a totally new experience that is set to change music and sound forever. AMBEO products are consistently developed with an early involvement of users, producers, content providers and technology partners across the globe, creating tools that not only match their demands but also shape the future of audio.

More about AMBEO 3D Audio: https://en-uk.sennheiser.com/microphone-3d-audio-ambeo-vr-mic#static-markdown-8979

 

Game Developers Conference 

The Game Developers Conference (GDC) is the world’s largest professional game industry event, bringing together 28,000 attendees to exchange ideas and shape the future of the industry with five days of education, inspiration, and networking. Attendees include programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games and immersive experiences.

 

Oliver Kadel – Moderator (Co-Founder /Audio Lead, 1.618 Digital)

Oliver Kadel is an award-winning audio engineer and sound designer based in London. In 2014, Oliver founded the immersive audio production collective 1.618 Digital. Oliver and his team of talented audio architects have produced over 100 immersive projects including branded content, films, music projects, games, immersive installations, experiences and charity work stretching across the globe, in Africa, Latin America, the Middle East and Europe. In 2018, Oliver launched the Immersive Audio Podcast which hosts industry experts and influential guests discussing all areas of immersive audio and the XR industry. The podcast has been highly commended as a valuable source of information for industry professionals and continues to grow its audience globally. More recently Oliver took on a new lecturing position, teaching Immersive Audio to Masters students at the University of West London.

1.618 Digital website: https://1618digital.com/

 

Jean-Marc Jot (Distinguished Fellow, Magic Leap)

Dr. Jean-Marc Jot joined Magic Leap to start up its audio algorithms team. Prior to this, Jot led DTS audio processing R&D and innovation. He had also led the development of SoundBlaster audio processing algorithms and architectures, including EAX and OpenAL technologies for game 3D audio authoring and rendering. Before relocating to California in the late 90s, he conducted research at IRCAM in Paris, where he designed the Spat software suite for spatial audio creation, performance and virtual reality.

Magic Leap website: https://www.magicleap.com/

 

Gio Jacuzzi (3D Audio Software Engineer, Sennheiser AMBEO)

Gio Jacuzzi is a 3D audio software engineer and experience designer for Sennheiser’s AMBEO innovation team, located in both San Francisco, California and Zurich, Switzerland. His research focuses on the integration of spatial audio technologies with XR applications, and he’s particularly interested in the potential for nonlinear and interactive music experiences in mixed reality. Gio currently leads the development of the AMBEO Lab application for Magic Leap and has contributed to the creation of Sennheiser’s spatial audio software suite and AMBEO AR One earphones.

Information about Sennheiser AMBEO, AR One, and Augmented Audio Lab: http://sennheiser-ambeo.com/arone/

 

Orfeas Boteas (CEO and Founder, Krotos)

Orfeas Boteas is the founder and CEO of Krotos. Krotos develops innovative audio software that fundamentally improves the way sound is made and performed. Their software is used by top studios in award-winning Films, TV, Games, Music, Augmented Reality and Virtual Reality applications such as the Avengers, Game of Thrones, Stranger Things, Jungle Book, Far Cry, Microsoft Hololens, and Life of Us VR. With years of experience in the entertainment industry, Orfeas holds a BSc in Music Technology and Acoustics including an MSc in Sound Design. Before starting Krotos, he also worked in audio post production and location recording for commercials, documentaries and TV Shows.

Krotos company website: https://www.krotosaudio.com/

 

Jack Daniel Gerrard (Head of Sound, 1RIC Studios)  

Jack Daniel Gerrard is an AR developer and the head of sound for 1RIC Studios. Jack focuses on narrative AR and believes spatial sound to be an even more crucial element to the medium than in traditional film. His work includes original score and sound design for Terminal 3, which premiered at the Tribeca Film Festival 2018, and A Jester’s Tale which was called “The best AR experience at Sundance” by The Verge.

1RIC Studio website: https://1ric.com/

 

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Shownotes

More information about Jean-Marc Jot’s work at Magic Leap: https://www.magicleap.com/stories/blog/wearable-3d-audio

Magic Leap One: https://www.magicleap.com/magic-leap-one

Article about Magic Leap’s spatialized audio and soundfield audio: https://magic-leap.reality.news/news/magic-leap-patent-details-spatial-audio-changes-based-users-head-movements-0183507/

More about the differences between Augmented Reality and Virtual Reality: https://www.forbes.com/sites/quora/2018/02/02/the-difference-between-virtual-reality-augmented-reality-and-mixed-reality/#7289add82d07

AMBEO Smart Headset: https://en-uk.sennheiser.com/finalstop

Krotos’ Dehumaniser: https://www.krotosaudio.com/products/dehumaniser2/

Krotos’ Weaponiser: https://www.krotosaudio.com/products/weaponiser/

More information about Gerrard’s recommended tool, Unity: https://unity3d.com/unity

Information about A Jester’s Tale on Sundance Website: https://www.sundance.org/projects/a-jester-s-tale

Article about A Jester’s Tale on Billboard website: https://www.billboard.com/articles/columns/pop/8494669/poppy-a-jesters-tale-ar-experience-sundance-2019

 

Credits

This episode was produced by Oliver Kadel and Kaelyn Tindall with help from the Sennheiser team and included music by Knobs Bergamo.

If you can, head to our page on iTunes and leave us a review and rating – it really helps us out in pushing our show further! The podcast is also available on Spotify, Soundcloud, and Stitcher.

Follow us @1618digital on Twitter and Instagram. Thanks for listening!

Immersive Audio Podcast – Episode 21 Dave Malham (FuMa)

Summary

For this episode of the Immersive Audio Podcast, Oliver Kadel is joined via Skype by Dave Malham, ambisonics researcher, retired Experimental Officer at the University of York and half of the team behind the FuMa format.

Dave Malham’s professional interests are in digital audio and related computing systems, post-stereo multidimensional sound projection systems such as ambisonics, electroacoustic music and recording engineering. He worked in the Department of Music from 1973 to 2012 and was Experimental Officer in the Music Research Centre with special responsibility for the Music Technology Group, which he helped found in 1986.

During the 1980s he was responsible for the hardware and low level software that enabled the Composers Desktop Project computer music system to be realised on Atari ST computers. He developed this into the Audio Design SoundMaestro digital audio editing system.

Since then he has been responsible for the design of the Focusrite Blue245 20 bit, the Audio design PB4 18 bit and PB4+ 24bit stereo audio ADCs, as well as the microcontrollers, sensors and RF link technologies for the RIMM project and the hardware for Craig Vear’s “Singing, Ringing Buoy” project. He has written a number of VST plugins for ambisonic processing, the “MRC Stereometer” which implements Bob Katz’s K-system metering system as a VST plugin and, with Matt Paradis, the “ambilib” ambisonic processing library for PD as well as Max/MSP.

His research relates to digital audio, signal preservation, sound spatialisation and recording techniques. He has engineered 18 LPs and CDs and has edited several others. His research topics include advanced sound spatialisation technologies, the applications of spatialisation systems in musical composition and the development of sensing devices for musical performance applications. He has been an Audio Engineering Society member since 1975 and he has a patent, WO02085068, for the Ambisonic Sound Object Format.

Today, Oliver and Dave discuss the impact that Malham has had on the Immersive Audio industry we know today, audio production in the 70s and 80s, and the advancements of ambisonics into the digital era.

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Show Notes

University College Cardiff/South Wales University: https://www.southwales.ac.uk/about/location/cardiff-campus/

Michael Gurson: https://en.wikipedia.org/wiki/Michael_Gerzon

Soundfield Official Website: https://www.soundfield.com/#/home

Lake Processing: https://www.lakeprocessing.com/brand/lake/technologies

Music Tech Masters Course at University of York: https://www.york.ac.uk/study/postgraduate-taught/courses/msc-audio-music-technology/

FuMa Format Ambisonic Data Exchange Formats: https://en.wikipedia.org/wiki/Ambisonic_data_exchange_formats#Furse-Malham

Peter Fellgatt: https://en.wikipedia.org/wiki/Peter_Fellgett

Studio Sound Magazine September ‘84 Issue PDF: https://www.americanradiohistory.com/Archive-Studio-Sound/80s/Studio-Sound-1984-09.pdf

Blue Ripple: http://www.blueripplesound.com/

Dalek voice example: https://www.youtube.com/watch?v=mxD-5z_xHBU

Codemasters: http://www.codemasters.com/

Yorkshire Dales: http://www.yorkshiredales.org.uk/

Humber Bridge: https://www.humberbridge.co.uk/

York Minster: https://yorkminster.org/

The Morning Line Sculpture (ZKM, Karlsberg Germany): https://zkm.de/en/artwork/the-morning-line

The Singing Ringing Buoy by Craig Vear: https://prsfoundation.com/2005-finalists/singing-ringing-buoy/

A Collection of Small Choices at Hoxton Music Hall: https://www.hoxtonhall.co.uk/event/collection-small-choices/
Audio Engineering Society: http://www.aes.org/

This episode was produced by Abbigayle Bircham, Gillian Duffy, Oliver Kadel, Felix Thompson and included music by Knobs Bergamo.

If you can, head to our page on iTunes and leave us a review and rating – it really helps us out in pushing our show further! The podcast is also available on Soundcloud and Stitcher.

Would you like to hear from a particular person, company or a certain topic area in the XR industry? Please get in touch at podcast@1618digital.com telling us what you want to hear on the Immersive Audio Podcast.

Visit 1618digital.com to access the show notes and other episodes. Follow us @1618digital on Twitter and Instagram.

Oliver Kadel to Present at AES Conference

We are thrilled about presenting our work at the upcoming Audio Engineering Society Conference on Immersive and Interactive Audio.

Oliver Kadel and Professor Justin Paterson co-wrote a paper on the subject of Immersive Audio Post-production for VR & 360º content.

For more information follow the links below

International Conference on Immersive & Interactive Audio – http://www.aes.org/conferences/2019/immersive/

White Paper – http://www.aes.org/e-lib/browse.cfm?elib=20433

1.618 Digital Team