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Immersive Audio Podcast Episode 39 – Helen Bellringer (Solarflare Studio)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the creative lead at Solarflare Studio Helen Bellringer via Zoom from London, UK.

Helen is a Creative Director, specialising in the dynamic intersection where technology, humans and music meet. Having cut her teeth at MelodyVR, where she developed their original storytelling formats she now leads creative for Solarflare Studio, a pioneering creative technology agency.

In this episode, Helen talks about the importance of sonic branding, the challenges of delivering immersive music to a mass audience touching on a number of unique projects and sharing her professional career journey as she traversed creative industries.

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Show Notes

Helen Bellringer Profile – https://the-dots.com/users/helen-bellringer-604810

Grand Central Studios –  https://www.gcrs.com/

Massive Music – https://www.massivemusic.com/en

Melody VR – https://melodyvr.com/

Solarflare Studio – https://solarflarestudio.co.uk/

Wireless Festival – https://www.wirelessfestival.co.uk/

Music Discovery Month – https://the-dots.com/projects/music-discovery-month-378914

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 36 – Mirek Stiles (Abbey Road Studios)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Mirek Styles from Abbey Road Studios via Skype from North London, UK.

Mirek Stiles started working at Abbey Road Studios as a recording engineer in 1998, working on a diverse range of projects including The Lord of the Rings trilogy, The Beatles Anthology, Muse, Kanye West, Nick Cave and the Bad Seeds and Paul McCartney. Mirek also worked as a Digital Producer in the Abbey Road Interactive department on a range of Blu-ray titles including Roxy Music, Ringo Starr and Reservoir Dogs.

Today, Mirek runs the studio’s Audio Products department leading the development of a range of software and hardware releases based on Abbey Road’s historic recording IP with partners Waves Audio and Chandler Limited. Mirek also sits on the board and acts as an advisor on the Abbey Road Red incubation programme and is currently exploring and experimenting with Spatial Audio over headphones, ambisonics, spatial microphone arrays and game engine workflow. Recent projects include collaborations with film and video game composer Stephen Barton, joint research with the University of York and the University of Huddersfield and chairing the Abbey Road Spatial Audio Forum, bringing together members from gaming, broadcast, VR, music production and film.

In this episode, Mirek talks about the evolution of technology and his personal journey at Abbey Road spanning over 2 decades, Abbey Road’s own Tech Incubation program RED, and cutting edge research in Spatial Audio conducted as part of the Spatial Audio Forum.

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Show Notes

Abbey Road Studios – https://www.abbeyroad.com/

Waves – https://www.waves.com/

Chandler – https://chandlerlimited.com/

Abbey Road Tech Incubation Program – https://www.abbeyroad.com/abbeyroadred

Yellow Pages – https://en.wikipedia.org/wiki/Yellow_pages

City of Westminster College – https://www.cwc.ac.uk/

SONY 48-Channel Digital Audio Recorder PCM-3348 HR – https://pro.sony/s3/cms-static-content/operation-manual/3859553031.pdf

The Lord of the Rings (film series) – https://en.wikipedia.org/wiki/The_Lord_of_the_Rings_(film_series)

Digidesign – https://www.avid.com/#Audio

Focusrite – https://focusrite.com/en

Yellow Submarine (film) – https://en.wikipedia.org/wiki/Yellow_Submarine_(film)

Paul McCartney Memory Almost Full – https://en.wikipedia.org/wiki/Memory_Almost_Full

Muse  Origin of Symmetry – https://en.wikipedia.org/wiki/Origin_of_Symmetry

EMI – https://en.wikipedia.org/wiki/EMI_Records

SSL – https://www.solidstatelogic.com/

Neve – https://www.ams-neve.com/

Studer – https://www.studer.ch/en

University of York – https://www.york.ac.uk/

University of Huddersfield – https://www.hud.ac.uk/

Imperial College – https://www.imperial.ac.uk/

University of Stamford – https://www.stanford.edu/

Universal Music – https://www.universalmusic.com/company/

Ossic – https://www.kickstarter.com/projects/248983394/ossic-x-the-first-3d-audio-headphones-calibrated-t

Vocular – https://vocularapp.com/

Cotodama – https://vocularapp.com/

Immersive Audio Podcast – Episode 4 Sally-Anne Kellaway – https://1618digital.com/immersive-audio-podcast-episode-4-sally-anne-kellaway/

Magic Leap – https://www.magicleap.com/en-us

Spatial Audio Forum  – https://www.abbeyroad.com/spatial-audio

Gavin Kearney – https://1618digital.com/immersive-audio-podcast-episode-15-gavin-kearney/

Hyunkook Lee – https://1618digital.com/immersive-audio-podcast-episode-13-hyunkook-lee/

Capturing 360° Audio Using an Equal Segment Microphone Array (ESMA) – http://www.aes.org/e-lib/browse.cfm?elib=19883

Steven Barton – https://www.imdb.com/name/nm1564659/

Sennheiser Ambeo VR Microphone – https://en-uk.sennheiser.com/microphone-3d-audio-ambeo-vr-mic

Waves NX – https://www.waves.com/plugins/nx#introducing-nx-virtual-mix-room

Blue Ripple Sound – https://www.blueripplesound.com/

Michael Gerzon – https://en.wikipedia.org/wiki/Michael_Gerzon

Sennheiser Ambeo Soundbar https://en-uk.sennheiser.com/ambeo-soundbar

Amazon Echo – https://www.amazon.com/all-new-amazon-echo-speaker-with-wifi-alexa-dark-charcoal/dp/B06XCM9LJ4

Additional Articles

https://www.abbeyroad.com/news/spatial-audio-forum-at-imperial-college-london-2622

https://www.abbeyroad.com/news/composer-stephen-barton-returns-for-spatial-audio-experiments-2554

https://www.abbeyroad.com/news/abbey-road-head-of-audio-products-mirek-stiles-writes-about-what-spatial-audio-means-for-actual-recording-2487

https://www.abbeyroad.com/news/spatial-audio-software-shootout-2393

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 33 – Dan Johnston (SoundFields)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Dan Johnston via Skype from his home in York, UK.

Dan Johnston is a third-year PhD researcher in the Audio Lab at the University of York.  His research is focused on using spatial audio and virtual reality to help children with autism spectrum disorder cope with common everyday sounds that can often cause them stress and anxiety.  He has developed a VR application that combines computer game mechanics, exposure therapy techniques and spatial audio rendering of problematic sounds to create a fun and engaging accessible therapy environment.

In this episode, they discuss Dan’s research project SoundFields covering audio, game design, and the importance of virtual reality therapy as an essential part of intervention and aid for mental disorders and learning difficulties in the clinical setting.

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Show Notes

SoundFields is an interactive immersive experience developed to address auditory hypersensitivities in autistic children.  It creates realistic and dynamic representations of problematic auditory stimuli using virtual 3D audio and incorporates them into a computer game platform. Therefore, creating a fun and engaging environment for exposure therapy.  By using this technology therapy could become more accessible, improving the quality of life for the child and their family.

Dan Johnston Twitter – @DansResearch

Dan Johnston  LinkedIn –  https://www.linkedin.com/in/danieljohnston84/

Johnston, D., Egermann, H., & Kearney, G. (2018, October). SoundFields: A Mixed Reality Spatial Audio Game for Children with Autism Spectrum Disorder. In Audio Engineering Society Convention 145. Audio Engineering Society.

http://www.aes.org/e-lib/browse.cfm?elib=19717

Daniel Johnston, Hauke Egermann, Gavin Kearney & Teppo Särkämö (2018) Innovative computer technology in music-based interventions for individuals with autism moving beyond traditional interactive music therapy techniques, Cogent Psychology, 5:1,1-18, DOI: 10.1080/23311908.2018.1554773

https://www.cogentoa.com/article/10.1080/23311908.2018.1554773

Measuring the Behavioral Response to Spatial Audio within a Multi-Modal Virtual Reality Environment in Children with Autism Spectrum Disorder.  By Daniel Johnston 1, Hauke Egermann 2 and Gavin Kearney 1.

https://www.mdpi.com/2076-3417/9/15/3152

SoundFields Website – https://soundfieldsuk.tumblr.com/

AudioLab – https://audiolab.york.ac.uk/

Damian Murphy – https://www.1618digital.com/immersive-audio-podcast-episode-8-damian-murphy/

Gavin Kearney – https://www.1618digital.com/immersive-audio-podcast-episode-15-gavin-kearney/

Autism – https://en.wikipedia.org/wiki/Autism

COMIC – https://www.comic.org.uk/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo..

Immersive Audio Podcast Episode 32 – Sonic Presence

 

Summary

This episode of the Immersive Audio Podcast is brought to you in partnership with our friends at Sonic Presence, the New York City-based wearable microphone start-up with a mission to democratize how immersive audio is recorded on the go.

Whether you’re a regular concert-goer or a Youtube content creator, it’s time to take mobile audio recording to the next level. Immersive Audio Podcast sat down with the Sonic Presence team to share the brand story and the product they created as well as hear from early adopters sharing their experience of using this technology.

In this episode, we’ll explore what goes into building a 3D microphone, how to make recording immersive audio more accessible, and the future of audio content creation.

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Guest Speakers

Russ Hamm, Co-Founder & President at Sonic Presence

Russ Hamm co-founded Sonic Presence in 2015 with the vision to improve the mobile sound recording, especially when paired with 4K mobile video. Russ has more than 40 years of experience with media technology, recording top musical artists, producing sound for films and developing leading-edge technology solutions. Russ founded Qmedia, a milestone provider that leveraged broadband opportunities for media customers using the newly built national fibre infrastructure, establishing network technology that is currently used by ABC, CBS, NBC, ESPN and FOX. Prior to that, he collaborated with Bell Labs on large-scale digital systems for music and film and was president of Gotham Audio Corporation and G Prime Limited, a leading distributor of professional audio products. Hamm has led media industry engineering and technical organizations and twice received the Audio Engineering Society Board of Governors award for outstanding service. He is a member of the Recording Academy, Society of Motion Picture and Television Engineers and the Institute of Electrical and Electronics Engineers.

Chris Van Deusen, Co-Founder & Creative Director at Sonic Presence

Chris Van Deusen co-founded Sonic Presence in 2015 bringing 10+ years of graphics and web design experience to the startup. As Creative Director, he manages all company branding, develops print and digital media, ad copy and marketing assets. Van Deusen also contributes to product design and business development. Before Sonic Presence, Van Deusen was the Creative Director for Rainbow Broadband, where he oversaw all of the company’s marketing, PR, social media and website development. Van Deusen holds a degree for Communication Arts & Digital Media from Marymount Manhattan College. On the weekends Van Deusen plays the guitar and performs in the NYC-based rock band Animal Reporters.

Mike Dvorscak, Principal Sound Engineer at Sonic Presence

Mike Dvorscak joined Sonic Presence in late 2018 after a chance encounter at AES NY. As Principal Sound Engineer, Dvorscak plays a critical role in product development, acoustics research and prototype assembly. He also creates and edits video and sound compositions for the company’s online presence. Dvorscak has a degree in Audio Production and Engineering from SUNY Purchase and has performed on and/or produced a number of Indie pop records. In 2019, he founded Beachball Records – an indie record label based out of Brooklyn, NY.

Alex Hernandez, Marketing Consultant at Sonic Presence

Alex is an entrepreneur and designer based in Los Angeles with a background in AR/VR. He has focused on immersive technologies since 2015 and is currently working with Sonic Presence as a consultant for all things media-related.

 

David Solomon, Chief at Hi-Res Music Evangelist

David Solomon has been in the high-end audio field for three decades spanning almost every aspect. He’s a part-time musician and audio engineer and understands sound on many levels. Currently, David is launching his second Hi-Res streaming service: Qobuz. In 2014, he did the same for Tidal. David’s passion for music is deep and well known throughout the audio industry. David currently holds a board position on CTA’s audio board and consults with several well known audio companies.

 

David Weiss, Founder & Editor at SonicScoop 

David Weiss is Founder and Editor at SonicScoop, a leading online media company reporting on the music, sound and recording industry worldwide. An internationally published journalist, David Weiss has been covering audio production for Audio Media and Mix magazine since 1999. His work has appeared regularly in publications such as Drum!, Time Out New York, Remix and many more online/print outlets on music and technology. He is also co-author of the book Music Supervision: The Complete Guide to Selecting and Licensing Music & Sound Design for Media, published by Music Sales (2nd Edition, 2017). Visit the companion site at www.musicsupervision101.com. He is also the co-founder of www.thesonghunters.com, a song discovery service for music supervisors.

 

Jim Anderson, Recording Engineer & Producer at Anderson Audio New York

Jim Anderson is an internationally recognized recording engineer and producer of acoustic music for the recording, radio, television, and film industries. His music recordings have received eleven Grammy and Latin Grammy awards and 27 Grammy and Latin Grammy nominations; radio productions have received two George Foster Peabody Awards and television productions have received two Emmy nominations. In 2013 and 2018, Jim won the Grammy for Best Surround Album (Patricia Barber’s “Modern Cool” – 2013 – and Jane Ira Bloom’s “Early Americans” – 2018) and was nominated for Best Surround Album in 2014 with Jane Ira Bloom’s “Sixteen Sunsets.” A graduate of the Duquesne University School of Music in Pittsburgh, Pennsylvania, Jim was awarded the music school’s first Alumni Achievement Award in May 2018. He is a professor with the Clive Davis Institute of Recorded Music in the Tisch School of the Arts at New York University and was also the President of the Audio Engineering Society (AES).

 

Ulrike Schwarz, Sound Engineer & Producer at Anderson Audio New York

Ulrike Schwarz is a sound engineer and producer of acoustic music in the radio, television and recording industries. Her recordings have received multiple international nominations and awards: two Echo Klassik Awards, Preis der Deutschen Schallplattenindustrie, Ars Acoustica, Diapason d’Or, a Grammy Nomination and many others. In 2015, the BRKlassik production of Beethoven’s “Missa Solemnis” featuring the choir and symphony orchestra of Bayerischer Rundfunk, conducted by Bernard Haitink, received a Grammy Nomination for “Best Choral Performance.” Ulrike’s production of Gisle Kverndokk’s “Symphonic Dances” has been nominated for a Grammy in the Best Immersive Audio Album category, 2020.

 

Bob Ludwig, Mastering Engineer 

Bob Ludwig is an American mastering engineer. He has mastered recordings on all the major recording formats for all the major record labels, and on projects by more than 1,300 artists including Led Zeppelin, Queen, Jimi Hendrix, Frank Ocean, Bryan Ferry, Paul McCartney, Nirvana, Bruce Springsteen and Daft Punk resulting in over 3,000 credits. He is the recipient of numerous Grammy and TEC Awards.

 

Show Notes

Sonic Presence: https://www.sonicpresence.com/

Sonic Presence SP-15: https://www.sonicpresence.com/about

Neumann: https://en-de.neumann.com/

Neumann KU 80: https://en-de.neumann.com/ku-80

Neumann KU 81: https://en-de.neumann.com/ku-81

Neumann KU 100: https://en-de.neumann.com/ku-100

GoPro: https://gopro.com/en/gb/

Madison Square Garden: https://www.msg.com/madison-square-garden

Purchase College, State University of New York: https://www.purchase.edu/

AES Convention: http://www.aes.org/events/conventions/

New York University: https://www.nyu.edu/

Qobuz: https://www.qobuz.com/

Jeff Lorber: http://www.lorber.com/

Sonny Emory: https://www.drummerworld.com/drummers/Sonny_Emory.html

SonicScoop: https://sonicscoop.com/

DWords: https://www.dwords.com/

Lee Scratch Perry: https://twitter.com/ScratchLee?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

Gateway Mastering Studios: http://www.gatewaymastering.com/

A&R Recording New York: https://www.facebook.com/pages/AR-Recording-Studio/1710693079216381

Sterling Sound: https://sterling-sound.com/

Masterdisk: https://masterdisk.com/

Eastman School of Music, The University of Rochester: https://www.esm.rochester.edu/

Portland String Quartet: https://www.portlandstringquartet.com/

DaPonte String Quartet: https://www.facebook.com/DaPonteStringQuartet/

Vidcon: https://vidcon.com/

Canon: https://www.canon.co.uk/

Voice Record Pro: https://apps.apple.com/gb/app/voice-record-pro/id546983235

GarageBand: https://www.apple.com/uk/mac/garageband/

Music Supervision: The Complete Guide to Selecting and Licensing Music & Sound Design for Media: https://www.amazon.com/Music-Supervision-Complete-Selecting-Movies/dp/1468315048/ref=sr_1_1?s=books&ie=UTF8&qid=1500513417&sr=1-1&keywords=music+supervision+2

The Clive Davis Institute of Recorded Music: https://tisch.nyu.edu/clive-davis-institute

Anderson Audio New York: http://andersonaudiony.com/

 

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

 

Credits

This episode was produced by Oliver Kadel, Alex Bragg and Michelle Chan with the help of Emma Rees and Haley Lerner and included music by  Hair Fairlight, Mikey Geiger, Isaac Joel, Yung Koolade Knobs Bergamo.

Immersive Audio Podcast Episode 29 – John Kyle Varley (Frameworks Productions)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by John Kyle Varley on Skype from Halifax, Canada.

John Kyle is a musician/music producer and founder of Frameworks Productions, a production company that specializes in creating musical scores for virtual reality and 360º film. At the end of 2017, Frameworks worked with the Banff Centre for Arts and Creativity to develop generative music processes using spatial audio. He recently gave a talk on spatialized 3D audio and generative music at VRTO2019, the annual Virtual & Augmented Reality World Conference & Expo in Toronto, Canada.

After receiving a Bachelor of Arts in Music Theory and Composition from St. Francis Xavier University in 2006, he cultivated years of experience as a touring, recording, and teaching musician and switched to music production later on in his career.

Today, Oliver and John Kyle discuss the influence of sound and music in virtual reality and the creation of Frameworks Productions.

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Show Notes

Frameworks Productions Official Website: https://www.frameworksproductions.ca/

John Kyle Varley’s LinkedIn: https://www.linkedin.com/in/johnkylevarley/

John Kyle Varley’s Quora: https://www.quora.com/profile/John-Kyle-Varley

John Kyle Varley’s talk at VRTO2019:  https://www.youtube.com/watch?v=F_qfSPnSJEY

PlayStation VR (PSVR): https://www.playstation.com/en-ae/explore/playstation-vr/

PlayStation VR Worlds – Ocean Descent: https://www.youtube.com/watch?v=7yxa7-7jeWw

Oculus Rift: https://www.oculus.com/

Banff Centre for Arts and Creativity: https://www.banffcentre.ca/

Virtual Reality at Banff Centre: https://www.banffcentre.ca/articles/we-have-vr-%E2%80%94-now-how-do-we-use-it-tell-stories

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Shane O’Hare and included music by Knobs Bergamo.