Very proud to announce that David Attenborough’s First Life VR film has won the International Sound Award 2022.
International Sound Awards Yearbook 2022: https://www.international-sound-awards.com/yearbook-2022/
We didn’t know Emmys come in pairs – but here we go! Absolutely delighted to share that “Kingdom of Plants with David Attenborough” also just received an Emmy nomination for Outstanding Interactive Media!!! Big shout out to the teams at Alchemy Immersive and Atlantic Productions for pouring their soul and months of work into making this happen.
Delighted to share that “First Life” just received an Emmy nomination for Outstanding Interactive Media!!!
Summary
In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the founder and CEO of Sound Particles Nuno Fonseca from Leiria, Portugal.
Nuno Fonseca (PhD), is the founder and CEO of Sound Particles company, and was the creator of Sound Particles software, a 3D CGI-like audio software used in all major Hollywood studios in productions such as “Star Wars 9”, “Frozen II”, “Aquaman” or “Game of Thrones”. Former university professor (computer science and music technology areas), Nuno is the author of the Portuguese book “Introdução à Engenharia de Som” (Introduction to Sound Engineering), co-author of the Portuguese book “Desenvolvimento em iOS” (iOS Development), author of “All You Need to Know About 3D Audio” ebook, and author of more than 20 papers regarding audio research. He is a member of AES, SMPTE, CAS, MPSE, AMPS, and a member of the Audio Engineering Society (AES) Technical Committee on “Audio for Cinema”.
In this episode, Nuno shares the story of the creation of Sound Particles and he explains the core operational principles of Physics-based Audio and its unique sonic properties.
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Show Notes
Xp4l – https://www.xp4l.com/
Spatial Audio on Netflix – https://9to5mac.com/2021/08/18/netflix-spatial-audio-support-roll-out/
Nuno Fonseca – https://pt.linkedin.com/in/nuno-fonseca-04250a30
All You Need to Know about All about 3D Audio Ebook – https://soundparticles.com/resources/ebooks/3daudio
Sound Particles – https://soundparticles.com/products/soundparticles/overview
Energy Panner Plugin – https://soundparticles.com/products/energypanner
Brightness Panner Plugin – https://soundparticles.com/products/brightnesspanner
Space Controller Plugin – https://soundparticles.com/products/spacecontroller
Our Patreon
If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
Find out more on our official Patreon page – https://www.patreon.com/immersiveaudiopodcast
We thank you kindly in advance!
Survey
We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
Credits
This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
We’re incredibly proud to announce that Micro Monsters with David Attenborough has been nominated for two Emmy awards! With nominations for Outstanding Interactive Media and Outstanding Sound. Very grateful for this recognition at the highest level! Huge congratulations to all nominees and the entire amazing team at Alchemy Immersive, Atlantic Productions, and Oculus VR for bringing this project to life.
1.618 Digital Team
Summary
In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Varun Nair from Edinburgh, Scotland.
Varun has spent the past 15 years building technologies, products, teams, and companies in Silicon Valley, UK, and India. Most recently he was head of AR/VR audio software at Facebook. Prior to that, he co-founded Two Big Ears, an immersive audio technology company, which was acquired by Facebook in 2016.
In this episode, Varun shares the story of the creation of the Two Big Ears start-up and the subsequent journey. We dive into spatial audio tech and the future opportunities it presents.
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Show Notes
Varun Nair LinkedIn – https://www.linkedin.com/in/varun-nair-tech/?originalSubdomain=uk
Two Big Ears – https://www.facebook.com/TwoBigEars/
The Facebook 360 Spatial Workstation – https://facebook360.fb.com/spatial-workstation/
Facebook 360 Spatial Workstation Public group – https://www.facebook.com/groups/audio360support/permalink/2314771132087082/?comment_id=2314999128730949&reply_comment_id=2319634628267399
Our Patreon
If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
Find out more on our official Patreon page – https://www.patreon.com/immersiveaudiopodcast
We thank you kindly in advance!
Survey
We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
Credits
This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
Summary
In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by head of the SoundLab group Ulli Scuda and research engineer Philipp Eibl at Fraunhofer IIS, over Zoom from Bavaria, Germany.
Ulli Scuda got a Tonmeister degree at the Film University Potsdam-Babelsberg where he also got his PhD. His experience covers sound recording, sound design and mixing for various film and music formats, ranging from binaural up to 22.2. He was a visiting lecturer at the Ansbach University of Applied Sciences. Today he heads the SoundLab group in the audio department at Fraunhofer IIS where he researches 3D-Audio production and reproduction technologies, as well as microphone arrays and production workflows. His main expertise is immersive audio production, interactive and object-based audio.
Philipp Eibl is a research engineer for Fraunhofer IIS, specializing in Next Generation Audio and the development of NGA production tools in particular. Together with his colleagues, he mixes content for interactive and immersive experiences and advises industry partners on how they can integrate object-based audio production into their workflows. Philipp joined Fraunhofer after studying Multimedia Art as well as Media Technology and Production in Salzburg and Amberg and interning in music and broadcast production. His years of employment in a radio broadcast at the Bayerischer Rundfunk gave him first-hand experience and knowledge of the day-to-day work in both production and live broadcast environments at one of Germany’s largest radio stations.
In this episode, we discuss and compare new generation spatial audio codec MPEG-H and associated authoring tools for its ecosystem.
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Show Notes
Fraunhofer Institute – https://www.fraunhofer.de/en.html
MPEG-H Audio – https://www.iis.fraunhofer.de/en/ff/amm/broadcast-streaming/mpegh.html
Sony 360 Reality Audio – https://www.sony.co.uk/electronics/360-reality-audio
Sony 360 Reality Audio Creative Suite – https://360ra.com/product/360-reality-audio-creative-suite/
MPEG-H Authoring Suite – https://www.iis.fraunhofer.de/en/ff/amm/broadcast-streaming/mpegh-audio-production-tools.html
Spatial Audio Designer – https://newaudiotechnology.com/products/spatial-audio-designer/
ADM – https://www.iis.fraunhofer.de/en/ff/amm/dl/whitepapers/adm-profile.html
Our Patreon
If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
Find out more on our official Patreon page – https://www.patreon.com/immersiveaudiopodcast
We thank you kindly in advance!
Survey
We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
Credits
This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
Summary
In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by sound artist Monica Bolles from Denver, US.
Monica Bolles has been working with spatial audio since 2011 when she first gained access to her local planetarium’s 15.1 channel surround system. Since then she has been continuously building toolsets in Max MSP to create large textured soundscapes that explore space, movement, and interaction. Tapping into her roots in traditional audio engineering she works with composers and live performers to explore methods of translating their work to spatial environments while exploring the role the audio engineer plays as a performer and musician. As an artist, she has been focusing on building custom instruments that explore data sonification and use gestural control to create improvised spatial audio experiences. As a producer, she puts together teams to build large immersive works that bring together live performance, dance, 360-projections, spatial audio, and other new technologies. She is also a presenter and host of workshops in her field and has performed in this capacity at SXSW (2019) Ableton Loop (2018), IMERSA Summit (2013-2019), and NIME (2017-2018), among others. Currently, she owns and operates her own company, Resonant Interactions, specializing in immersive experience design.
In this episode, we dive into the topic of spatial audio for domes and planetariums, and Monica expertly covers multiple aspects of this re-emerging industry.
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Show Notes
Unreal Engine 5 – https://www.unrealengine.com
Meta Sounds – https://docs.unrealengine.com/5.0/en-US/AudioFeatures/MetaSounds/
Dolby Atmos for Music – https://www.dolby.com/music/
Monica Bolles – http://www.monicabolles.com
Resonant Interactions – http://www.resonantinteractions.com
N/TOPIA – https://vimeo.com/392358059
Orbits – https://vimeo.com/360311936
Collision – https://vimeo.com/437903790
SPAT Revolution – https://www.flux.audio/project/spat-revolution/
IRCAM – https://www.ircam.fr/
Our Patreon
If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
Find out more on our official Patreon page – https://www.patreon.com/immersiveaudiopodcast
We thank you kindly in advance!
Survey
We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
Credits
This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.
Summary
In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by industry practitioners Henrik Oppermann, Jean-Pascal Beaudoin and Viktor Phoenix. Based on decades of combined experience of creative practice in the field of spatial audio for immersive media we discuss current affairs and reflect on the progress and prospects for the industry as a whole.
Henrik Oppermann
Henrik Oppermann (M.Mus.) is a leading 3D sound specialist. Formerly Head of Sound at Visualise, he brings with him over 10 years of experience of recording studio-quality audio on location for film, advertising, music industry clients and 3D sound installations. Since joining Visualise in 2014, Henrik has worked on over 80 virtual reality projects, capturing 3D audio in a number of challenging environments, including low flying military aircraft, formula one race cars, refugee camps, mountain peaks and concert halls around the world. An expert in his field, Henrik has developed hardware and software audio applications for VR collaboration with leading sound partners, to deliver the best possible immersive sound. For example with Sennheiser, Henrik was involved in the early stages of the development of the AMBEO VR mic and has kept close interaction with the AMBEO team since then. He is featured in the education video series covering how to record and mix with the AMBEO VR mic. Henrik sees the 360 image as a score for interactive soundscapes and has developed a number of unique workflows to deliver the best possible immersive sound experiences.
Viktor Phoenix
Partner & Head of Sound, Headspace Studio Los Angeles. Viktor believes in a vision of the future where everything you experience digitally is more immersive, more emotional, and more meaningful when what you see and do has a deep connection to what you hear. He is a creative and technical audio director with expertise in interactive audio, sound design, and spatial audio for immersive media and a passion for non-linear and reactive storytelling. Phoenix has collaborated on XR projects with talented partners at companies like Wevr, Artie, MPC, Sony Pictures, The Mill, MAP Design Lab, Annapurna Pictures, With.in, The New York Times, Kite & Lightning, ETC@USC, TNT, Lionsgate, Cloudhead Games, and ThreeOneZero, including Documentary Emmy®-nominated The Click Effect, ADR1FT — winner of the 2016 award for Sound Mixing in VR from The National Academy of Video Game Trade Reviewers, and Insurgent – Shatter Reality VRE — nominated for Best Sound Design at the 2015 Proto Awards. Phoenix was previously Sound Supervisor for the Sound Lab at Technicolor and held senior positions at AAA game developers Pandemic Studios, an Electronic Arts-owned developer, and Turtle Rock Studios
Jean-Pascal Beaudoin
Co-founder & President, Headspace Studio Head of Sound, Headspace Studio Montreal Jean-Pascal believes in a vision of the future where everything you experience digitally is more immersive, more emotional, and more meaningful — because of what you hear. With extensive experience in audio post-production and music score supervision and driven by a combined passion for cinematic storytelling and immersive audio technology, he established himself as a creative pioneer in the emerging field of spatial audio for XR. With Headspace Studio, Jean-Pascal has worked with high-profile creative partners on VR projects such as the Emmy Award-winning The People’s House: Inside the White House with Barack and Michelle Obama, Wes Anderson’s Isle of Dogs: Behind the Scenes, Jurassic World: Blue, Traveling While Black by Academy Award-winning director Roger Ross Williams, Gloomy Eyes with Colin Farrell, and the Space Explorers franchise partly shot aboard the International Space Station and adapted for 360 3D VR video, full-dome, theatrical, and an immersive exhibition.
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Show Notes
Headspace Studio – https://headspacestudio.com/
Schallgeber – https://www.schallgeber.com/
Felix & Paul – https://www.felixandpaul.com/
Olympic Studios Cinema – https://www.olympiccinema.co.uk/
NASA Project – https://time.com/space-explorers/
Mahler Chamber Orchestra – https://mahlerchamber.com/
Symphony VR with Gustavo Dudamel and the Mahler Chamber Orchestra – https://www.schallgeber.com/symphony-vr
Ambeo Cube – https://en-us.sennheiser.com/ambeo-blueprints-loudspeakers
MKH800 Twin Microphone – https://en-us.sennheiser.com/studio-condenser-microphone-stereo-surround-mkh-800-twin-ni
Our Patreon
If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.
Find out more on our official Patreon page – https://www.patreon.com/immersiveaudiopodcast
We thank you kindly in advance!
Survey
We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!
Credits
This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.